Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Railroad, Not Sandbox ... What else is there?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 8515769" data-attributes="member: 97077"><p>I would say (as the DMG does) that there are two types of adventures: <strong>Location-Based</strong> and <strong>Event-Based</strong>. Location-based adventures involve the characters exploring some forgotten ruin or wilderness location. An event-based adventure involves the interaction between the characters and the villains as the villains do their dastardly deeds - the location is secondary. A given <strong>campaign </strong>- which is just a series of adventures - may have a mix of both. All of them will take place in a <strong>world</strong> or <strong>setting</strong>.</p><p></p><p>The rest is really about how the DM structures the prep and what processes are used to present and resolve content. A DM might use a <strong>hex crawl</strong> or a <strong>point crawl </strong>design for location-based adventuring and as part of world-design and a detailed dungeon map for certain locations. An event-based adventure might just be a <strong>timeline </strong>of the villain's actions that will occur if the PCs don't intervene, plus relevant locations where some of the action takes place and NPCs that can help or hinder the PCs. As above, it may be a mix of these things.</p><p></p><p>Whether or not something is a "railroad" depends on the DM. Railroading isn't about the linearity of the structure of the adventure in my view, but rather whether the DM interferes with the players' ability to make reasonably informed choices that change the direction of the adventure and campaign. It's a subversion of what the players want to do. If, on the other hand, the DM and players all agree that they will play a particular adventure path ahead of time and will stick to it, then this is not railroading. There is no coercion or subversion happening here. The players have made an agreement and a choice to stick to the prepared material as best they can. If, however, the DM presents the option to engage in the adventure path or not and the players choose <em>not </em>only to find they're engaged in it anyway, then we probably have a case of railroading.</p></blockquote><p></p>
[QUOTE="iserith, post: 8515769, member: 97077"] I would say (as the DMG does) that there are two types of adventures: [B]Location-Based[/B] and [B]Event-Based[/B]. Location-based adventures involve the characters exploring some forgotten ruin or wilderness location. An event-based adventure involves the interaction between the characters and the villains as the villains do their dastardly deeds - the location is secondary. A given [B]campaign [/B]- which is just a series of adventures - may have a mix of both. All of them will take place in a [B]world[/B] or [B]setting[/B]. The rest is really about how the DM structures the prep and what processes are used to present and resolve content. A DM might use a [B]hex crawl[/B] or a [B]point crawl [/B]design for location-based adventuring and as part of world-design and a detailed dungeon map for certain locations. An event-based adventure might just be a [B]timeline [/B]of the villain's actions that will occur if the PCs don't intervene, plus relevant locations where some of the action takes place and NPCs that can help or hinder the PCs. As above, it may be a mix of these things. Whether or not something is a "railroad" depends on the DM. Railroading isn't about the linearity of the structure of the adventure in my view, but rather whether the DM interferes with the players' ability to make reasonably informed choices that change the direction of the adventure and campaign. It's a subversion of what the players want to do. If, on the other hand, the DM and players all agree that they will play a particular adventure path ahead of time and will stick to it, then this is not railroading. There is no coercion or subversion happening here. The players have made an agreement and a choice to stick to the prepared material as best they can. If, however, the DM presents the option to engage in the adventure path or not and the players choose [I]not [/I]only to find they're engaged in it anyway, then we probably have a case of railroading. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Railroad, Not Sandbox ... What else is there?
Top