Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Railroad, Not Sandbox ... What else is there?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Benjamin Olson" data-source="post: 8516166" data-attributes="member: 6988941"><p>Branching Path: Cousin of the railroad (possibly actually what some people are calling a railroad), except that there are a number of key points at which the players do have actual meaningful control to choose which of several set paths they go down.</p><p></p><p>I consider this mainly worth mentioning because it is the structure of a "Choose Your Own Adventure" book, as well as some aspects of computer games (ie: dialogue trees) and because of both those influences and the fact that it lends itself to a diagram, it is a natural approach for a DM who wants to plan out the whole campaign, understands players are supposed to have choices, but doesn't really get what that should mean. </p><p></p><p>While I imagine DMs actually planning out a whole branching path narrative is pretty rare, I think it's the norm to anticipate several options (or dice results) at major decision points and plan possible paths forward from those, and a DM who one way or another forces players to accept one of the menu they prepared when the players (invariably) think of some other thing to do is basically forcing everyone to play the "Choose Your Own Adventure" story they're writing. I don't consider that an intrinsically terrible experience, but if choice is going to be limited like that then a computer game can give you comparable agency, and you've missed out on one of the things that makes all the overhead of tabletop worthwhile, having a game bound by the players' imaginations rather than the designer's.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8516166, member: 6988941"] Branching Path: Cousin of the railroad (possibly actually what some people are calling a railroad), except that there are a number of key points at which the players do have actual meaningful control to choose which of several set paths they go down. I consider this mainly worth mentioning because it is the structure of a "Choose Your Own Adventure" book, as well as some aspects of computer games (ie: dialogue trees) and because of both those influences and the fact that it lends itself to a diagram, it is a natural approach for a DM who wants to plan out the whole campaign, understands players are supposed to have choices, but doesn't really get what that should mean. While I imagine DMs actually planning out a whole branching path narrative is pretty rare, I think it's the norm to anticipate several options (or dice results) at major decision points and plan possible paths forward from those, and a DM who one way or another forces players to accept one of the menu they prepared when the players (invariably) think of some other thing to do is basically forcing everyone to play the "Choose Your Own Adventure" story they're writing. I don't consider that an intrinsically terrible experience, but if choice is going to be limited like that then a computer game can give you comparable agency, and you've missed out on one of the things that makes all the overhead of tabletop worthwhile, having a game bound by the players' imaginations rather than the designer's. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Railroad, Not Sandbox ... What else is there?
Top