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Not Railroad, Not Sandbox ... What else is there?
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<blockquote data-quote="Scruffy nerf herder" data-source="post: 8518323" data-attributes="member: 7034614"><p>Of course you can always just use varying degrees of either primary style and switch it up from session to session. That way you and the players get the best of both worlds, sessions with more focused content and then plenty of free form flying by the seat of your pants you don't even know yourself what you're going to do next kind of DMing.</p><p></p><p>Normally I'm in the latter camp though. It's hard to beat the fun of making super memorable and comedic or intense content in an improvisational manner. For those sessions I only provide myself with choose your adventure book type options and only basic outlines for what I think could happen in a scenario. E.g. I'll know that I want to capture the players and drop them down into some unknown tunnels but I have no clue how I'll make that happen. Whatever is a cool idea when the opportunity presents itself.</p></blockquote><p></p>
[QUOTE="Scruffy nerf herder, post: 8518323, member: 7034614"] Of course you can always just use varying degrees of either primary style and switch it up from session to session. That way you and the players get the best of both worlds, sessions with more focused content and then plenty of free form flying by the seat of your pants you don't even know yourself what you're going to do next kind of DMing. Normally I'm in the latter camp though. It's hard to beat the fun of making super memorable and comedic or intense content in an improvisational manner. For those sessions I only provide myself with choose your adventure book type options and only basic outlines for what I think could happen in a scenario. E.g. I'll know that I want to capture the players and drop them down into some unknown tunnels but I have no clue how I'll make that happen. Whatever is a cool idea when the opportunity presents itself. [/QUOTE]
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Not Railroad, Not Sandbox ... What else is there?
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