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Not Railroad, Not Sandbox ... What else is there?
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<blockquote data-quote="S'mon" data-source="post: 8518994" data-attributes="member: 463"><p>I think sandboxes tend not to be purely player driven, because the players need to learn about the sandbox in order to formulate goals. Their goals will be created at leastly partly in response to what they encounter in the sandbox.</p><p></p><p>The most player-driven games are the collaborative world-building games. In those the players may create characters with a bunch of goals pre-written, and the group creates the world, not the GM. I don't regard that style as sandboxing.</p><p></p><p>So eg in a sandbox the GM may create a proactive villain type NPC. Often the PCs will be reacting to what the NPC does. Later the NPC may be reacting to the PCs' actions. In a collaborative-world-build game a player may create a villain and determine a lot about them "They killed my master... I shall have my revenge!"</p><p></p><p>Of course these styles may be mixed in together, a GM may add PC backstory elements to the sandbox. The more they do that, I'd say the less of a sandbox it becomes.</p></blockquote><p></p>
[QUOTE="S'mon, post: 8518994, member: 463"] I think sandboxes tend not to be purely player driven, because the players need to learn about the sandbox in order to formulate goals. Their goals will be created at leastly partly in response to what they encounter in the sandbox. The most player-driven games are the collaborative world-building games. In those the players may create characters with a bunch of goals pre-written, and the group creates the world, not the GM. I don't regard that style as sandboxing. So eg in a sandbox the GM may create a proactive villain type NPC. Often the PCs will be reacting to what the NPC does. Later the NPC may be reacting to the PCs' actions. In a collaborative-world-build game a player may create a villain and determine a lot about them "They killed my master... I shall have my revenge!" Of course these styles may be mixed in together, a GM may add PC backstory elements to the sandbox. The more they do that, I'd say the less of a sandbox it becomes. [/QUOTE]
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Not Railroad, Not Sandbox ... What else is there?
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