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Not Railroad, Not Sandbox ... What else is there?
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<blockquote data-quote="Scott Christian" data-source="post: 8551525" data-attributes="member: 6901101"><p>Thanks for the thorough. It is appreciated. </p><p></p><p>If the question is how did it improve your game, do you not think you would have come to the same conclusion on how to run it after reading it? Not trying to be nitpicky or anything, but wouldn't simply reading that AP have you draw the same conclusion, regardless of a label? And, to that end, wouldn't it be better for the DM to interpret the style of game for their table, such as more of a kingdom sim? (I have heard nothing but great things about this AP, and it is one of the "next on the list" to get. So full disclosure, I have not read it. Hence, the questions.)</p><p></p><p>I find this to be true of all APs. And the people who consistently regard them as railroads seem to not have a y-axis mindset when playing them or have never played them. But, in fairness to their opinions, it takes a lot of work to make them open and breathable, which is often a complaint that tags itself to the above "railroad." I am glad you had fun though. I was in a campaign that started Carrion, and it was awesome. The mini sets are great too!</p><p></p><p>We are on the same page, although I think it is often implied for some tables. Granted, new table with new players definitely needs to be clarified, similar to alignment for some. That said, once you play with a DM once, you pretty much know the path they are going to take as far as more linear or really open. In my experience, if they change something, they will definitely let you know.</p><p></p><p>Thanks again for the answers.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8551525, member: 6901101"] Thanks for the thorough. It is appreciated. If the question is how did it improve your game, do you not think you would have come to the same conclusion on how to run it after reading it? Not trying to be nitpicky or anything, but wouldn't simply reading that AP have you draw the same conclusion, regardless of a label? And, to that end, wouldn't it be better for the DM to interpret the style of game for their table, such as more of a kingdom sim? (I have heard nothing but great things about this AP, and it is one of the "next on the list" to get. So full disclosure, I have not read it. Hence, the questions.) I find this to be true of all APs. And the people who consistently regard them as railroads seem to not have a y-axis mindset when playing them or have never played them. But, in fairness to their opinions, it takes a lot of work to make them open and breathable, which is often a complaint that tags itself to the above "railroad." I am glad you had fun though. I was in a campaign that started Carrion, and it was awesome. The mini sets are great too! We are on the same page, although I think it is often implied for some tables. Granted, new table with new players definitely needs to be clarified, similar to alignment for some. That said, once you play with a DM once, you pretty much know the path they are going to take as far as more linear or really open. In my experience, if they change something, they will definitely let you know. Thanks again for the answers. [/QUOTE]
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