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Not Railroad, Not Sandbox ... What else is there?
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<blockquote data-quote="robconley" data-source="post: 8561552" data-attributes="member: 5636"><p>And your thesis in the post I replied to was that a non story adventure is pointless. That it can’t be fun.</p><p></p><p>The goal of a sandbox campaign is to experience the setting as a character who could exist within the setting. It fun because because the players find playing characters in that setting interesting. I reference a trip to Greece because the motivation is similar. To go somewhere interesting and experience it for yourself. With tabletop it is done with pen and paper.</p><p></p><p>It not aimless because players after hearing about the setting figure out something interesting to do as a character within the setting. If some more interesting develops during the campaign then they change their mind and thus things develops differently.</p><p></p><p>Nothing is predetermined except for perhaps natural events like earthquakes, storms and the like. Locales are created along with the characters that inhabit with their plans. As the players make their way as their characters they have an impact on these character. Based on the circumstances, the character’s personality and motivation their plans get altered.</p><p></p><p>This can work whether the setting is grounded how life work some something more fantastic like a world with superheroes or Howard’s Hyboria.</p><p></p><p>And easily handled with pen, paper, and a RPG because the players don’t deal with everybody in a setting. The details only need to be fleshed out for their immediate social circle while the rest can be painted with broad strokes.</p></blockquote><p></p>
[QUOTE="robconley, post: 8561552, member: 5636"] And your thesis in the post I replied to was that a non story adventure is pointless. That it can’t be fun. The goal of a sandbox campaign is to experience the setting as a character who could exist within the setting. It fun because because the players find playing characters in that setting interesting. I reference a trip to Greece because the motivation is similar. To go somewhere interesting and experience it for yourself. With tabletop it is done with pen and paper. It not aimless because players after hearing about the setting figure out something interesting to do as a character within the setting. If some more interesting develops during the campaign then they change their mind and thus things develops differently. Nothing is predetermined except for perhaps natural events like earthquakes, storms and the like. Locales are created along with the characters that inhabit with their plans. As the players make their way as their characters they have an impact on these character. Based on the circumstances, the character’s personality and motivation their plans get altered. This can work whether the setting is grounded how life work some something more fantastic like a world with superheroes or Howard’s Hyboria. And easily handled with pen, paper, and a RPG because the players don’t deal with everybody in a setting. The details only need to be fleshed out for their immediate social circle while the rest can be painted with broad strokes. [/QUOTE]
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