Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Railroad, Not Sandbox ... What else is there?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8562577" data-attributes="member: 2629"><p>Homebrew sandbox is much more practical, but the commercially available sandbox, to me, would be:</p><p></p><p>1.) Campaign Setting. You give the background so that there is a fleshed out environment in which to 'play in the sand'.</p><p>2.) Adventures and Delves. When PCs decide to do something, you need a library of things at the beck and call to start plugging them into. They'd need to be plug and play, and the DM would need to adapt them to their setting (and provide the ties that bring them together as a cohesive part of the environment), but there are a lot of options in the DM's Guild, as well as in older materials.</p><p></p><p>If I were going to make a sandbox product for a Kickstarter, it would be:</p><p></p><p>1.) Player Lore Book (no crunch, all background info)</p><p>2.) Player Options Book (setting specific options like subclasses, heritages, backgrounds, spells, magic items)</p><p>3.) DM Lore Book (the things PCs should not know)</p><p>4.) DM Rules/Setting Rules Book (setting specific rules, especially for mechanics unique to the setting (like Dark Sun's defiling))</p><p>5.) Adventure Books for a few dozen locations and scenarios (modules and delves)</p><p>6.) A Journal Book that talks about how the setting would advance over time if the PCs do nothing, and how some of their actions might change the stories as they evolve.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8562577, member: 2629"] Homebrew sandbox is much more practical, but the commercially available sandbox, to me, would be: 1.) Campaign Setting. You give the background so that there is a fleshed out environment in which to 'play in the sand'. 2.) Adventures and Delves. When PCs decide to do something, you need a library of things at the beck and call to start plugging them into. They'd need to be plug and play, and the DM would need to adapt them to their setting (and provide the ties that bring them together as a cohesive part of the environment), but there are a lot of options in the DM's Guild, as well as in older materials. If I were going to make a sandbox product for a Kickstarter, it would be: 1.) Player Lore Book (no crunch, all background info) 2.) Player Options Book (setting specific options like subclasses, heritages, backgrounds, spells, magic items) 3.) DM Lore Book (the things PCs should not know) 4.) DM Rules/Setting Rules Book (setting specific rules, especially for mechanics unique to the setting (like Dark Sun's defiling)) 5.) Adventure Books for a few dozen locations and scenarios (modules and delves) 6.) A Journal Book that talks about how the setting would advance over time if the PCs do nothing, and how some of their actions might change the stories as they evolve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Railroad, Not Sandbox ... What else is there?
Top