Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Railroad, Not Sandbox ... What else is there?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Torranocca" data-source="post: 8579908" data-attributes="member: 7035401"><p>You seem to me, again like others, to be touching on the real underlying issues I am alluding too. “Sand box/ Railroad” is a false dichotomy, neither are the issue because neither exist as many in these discussions seem to believe. The issues are more closely related to how more modern players and obviously, the game designers of WotC era D&D have brought concepts from video games and comic book/ movies superhero’s into a gaming structure where they are a mismatch.</p><p>Older games were run on a premise that players wanted to create characters that, through their deeds and adventures, would eventually become renowned heroes.</p><p>From 3.5 D&D onward, the games ran under the premise that player characters started out as defectors heros and automatically obtained the mantel of Super Hero’s by virtue of not dying. A massive amount of reward for little to no effort, this fed( In my long years of observation while running games) a sense of entitlement among many players that the DMs owe everyone else their efforts and attention while they themselves show up to sessions with little to no idea what went on in the last meeting beside some clever remark or joke they made. Then spend the new sessions messing with their phones, combing endless expansion books for new feats and advantages to stack, and asking what is going on when it is their characters turn to act. If they then do something completely random and do not get the positive result they want, the game is not “sand box” enough. If their random actions or decisions go badly for their characters” this is a railroad/ choo choo plot and it doesn’t matter what I do!”</p><p>This has been unique to D&D as far as I have observed</p><p>I’ve also run BESM,Fading Suns, Riddle of Steel, participated in Shadow Run,GURPS and Exalted. The issues above did not come up in those systems. Although I will note, power- gamers flocked to Palladium’s RIFTS games like bees to honey <img class="smilie smilie--emoji" alt="🤪" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f92a.png" title="Zany face :zany_face:" data-shortname=":zany_face:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Torranocca, post: 8579908, member: 7035401"] You seem to me, again like others, to be touching on the real underlying issues I am alluding too. “Sand box/ Railroad” is a false dichotomy, neither are the issue because neither exist as many in these discussions seem to believe. The issues are more closely related to how more modern players and obviously, the game designers of WotC era D&D have brought concepts from video games and comic book/ movies superhero’s into a gaming structure where they are a mismatch. Older games were run on a premise that players wanted to create characters that, through their deeds and adventures, would eventually become renowned heroes. From 3.5 D&D onward, the games ran under the premise that player characters started out as defectors heros and automatically obtained the mantel of Super Hero’s by virtue of not dying. A massive amount of reward for little to no effort, this fed( In my long years of observation while running games) a sense of entitlement among many players that the DMs owe everyone else their efforts and attention while they themselves show up to sessions with little to no idea what went on in the last meeting beside some clever remark or joke they made. Then spend the new sessions messing with their phones, combing endless expansion books for new feats and advantages to stack, and asking what is going on when it is their characters turn to act. If they then do something completely random and do not get the positive result they want, the game is not “sand box” enough. If their random actions or decisions go badly for their characters” this is a railroad/ choo choo plot and it doesn’t matter what I do!” This has been unique to D&D as far as I have observed I’ve also run BESM,Fading Suns, Riddle of Steel, participated in Shadow Run,GURPS and Exalted. The issues above did not come up in those systems. Although I will note, power- gamers flocked to Palladium’s RIFTS games like bees to honey 🤪 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not Railroad, Not Sandbox ... What else is there?
Top