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Not Reading Ryan Dancy
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<blockquote data-quote="mythusmage" data-source="post: 3278310" data-attributes="member: 571"><p>For those who asked...</p><p></p><p>Yes, she's old. Got her back in 1998. Still works well, but in order to upgrade to OSX I need to upgrade ram to at least 256 megs physical. I'd be better off trading up for a MacMini and flat panel display. And that requires fecal consolidation on my part. Email or PM me for details on providing (financial) encouragement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On Ryan's screed...</p><p></p><p>Saved the page, opened it in AppleWorks, and read through it. How valid his prognostications are depends on how well he reads the industry, and from previous comments in this thread, he would appear to be 180 on a couple of subjects. There is one thing one needs to remember about predictions, they are rather dependent on a simple qualifier, "If this goes on." WizKids could decide to expand into mainstream retail, and maintain their hobby business as well. There is nothing that says you can't do both. Hell, Hasbro could decide to encourage expansion by Wizards, and start the ball rolling on 4e with a comprehensive, and transparent, general survey of potential customers.</p><p></p><p>Then there is the matter of outsiders entering the hobby game business. Mattel is new to this stuff, might they bring in new ways of looking at RPGs? New paradigms in design and play? What about Milton Bradley, another of Hasbro's game divisions? What if they're thinking is so superior to Wizards re RPGs D&D 4e ends up as a Milton Bradley game?</p><p></p><p>Don't scoff, Companies such as Milton Bradley and Parker Brothers have been publishing games for close to a century now. They know games; how to design them, how they are played, and how to write rules for them. Maybe only a Milton Bradley designer can drop balance for the counterproductive impediment it is in RPGs.</p><p></p><p>We may get truy new thinking, we may not, only time will tell.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 3278310, member: 571"] For those who asked... Yes, she's old. Got her back in 1998. Still works well, but in order to upgrade to OSX I need to upgrade ram to at least 256 megs physical. I'd be better off trading up for a MacMini and flat panel display. And that requires fecal consolidation on my part. Email or PM me for details on providing (financial) encouragement. :) On Ryan's screed... Saved the page, opened it in AppleWorks, and read through it. How valid his prognostications are depends on how well he reads the industry, and from previous comments in this thread, he would appear to be 180 on a couple of subjects. There is one thing one needs to remember about predictions, they are rather dependent on a simple qualifier, "If this goes on." WizKids could decide to expand into mainstream retail, and maintain their hobby business as well. There is nothing that says you can't do both. Hell, Hasbro could decide to encourage expansion by Wizards, and start the ball rolling on 4e with a comprehensive, and transparent, general survey of potential customers. Then there is the matter of outsiders entering the hobby game business. Mattel is new to this stuff, might they bring in new ways of looking at RPGs? New paradigms in design and play? What about Milton Bradley, another of Hasbro's game divisions? What if they're thinking is so superior to Wizards re RPGs D&D 4e ends up as a Milton Bradley game? Don't scoff, Companies such as Milton Bradley and Parker Brothers have been publishing games for close to a century now. They know games; how to design them, how they are played, and how to write rules for them. Maybe only a Milton Bradley designer can drop balance for the counterproductive impediment it is in RPGs. We may get truy new thinking, we may not, only time will tell. [/QUOTE]
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