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<blockquote data-quote="Glyfair" data-source="post: 3279478" data-attributes="member: 53"><p>Back in the 80's the "buy in" for a new system was the GM who bought the new system (and there was always at least one person who bought a new game) and would run a few games at the local game store. You got to try a new game for the cost of some time. </p><p></p><p>Over time, though, we've lost that option (admittedly, some never had that resource at all). It started with MtG. If you walked into the FLGS you didn't see various RPGs getting set up, you saw people playing card games. In the late 90s the organized play systems started taking over. Now you had miniature games as well as card games squeezing the RPGs out. Some RPG companies have dipped into this idea, but it's never very organized or regimented (the RPGA is as organized as it gets).</p><p></p><p>Let's not even get into the fact that we have lost a large percentage of our FLGS (at least here in the U.S.)</p><p></p><p>Also, much of the original RPG crowd that is still playing has gotten older. They have to budget their roleplaying time (meaning less experimentation with systems) and often prefer to play with their regular group with very little or no new blood. Some even refuse to play in an RPG session with new people without an extensive audition process!</p><p></p><p>While RPGs are moving a bit towards the internet, I'm not sure that it's the ideal place to get exposed to a game. Being able to see and use the GMs game material being a major component of most demos (at least those that cause you to want to really "buy in" to the game).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3279478, member: 53"] Back in the 80's the "buy in" for a new system was the GM who bought the new system (and there was always at least one person who bought a new game) and would run a few games at the local game store. You got to try a new game for the cost of some time. Over time, though, we've lost that option (admittedly, some never had that resource at all). It started with MtG. If you walked into the FLGS you didn't see various RPGs getting set up, you saw people playing card games. In the late 90s the organized play systems started taking over. Now you had miniature games as well as card games squeezing the RPGs out. Some RPG companies have dipped into this idea, but it's never very organized or regimented (the RPGA is as organized as it gets). Let's not even get into the fact that we have lost a large percentage of our FLGS (at least here in the U.S.) Also, much of the original RPG crowd that is still playing has gotten older. They have to budget their roleplaying time (meaning less experimentation with systems) and often prefer to play with their regular group with very little or no new blood. Some even refuse to play in an RPG session with new people without an extensive audition process! While RPGs are moving a bit towards the internet, I'm not sure that it's the ideal place to get exposed to a game. Being able to see and use the GMs game material being a major component of most demos (at least those that cause you to want to really "buy in" to the game). [/QUOTE]
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