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<blockquote data-quote="delericho" data-source="post: 3285455" data-attributes="member: 22424"><p>Okay, but how could you possibly structure that? The fact is, once you've got the core rules, you simply do not need anything else.</p><p></p><p>I could see a company trying to sell the notion that they would provide the adventures, where each adventure is a deluxe boxed set including minis, dungeon tiles for the floorplans, and so forth... but adventures are generally poor sellers.</p><p></p><p>Similarly, I could see a company producing electronic adventures is a better format than the current pdf standard, where as the adventure progresses the DM uses the interface to make changes interactively (for example, the adventure automatically calculates creature response to an incursion). Such a format would probably be better than most DMs could create on their own without excessive investment of time (which says nothing about the quality of the adventure itself, of course). The problem there, again, is that adventures don't sell well.</p><p></p><p>They could try not publishing an MM 4e, with a view that to get monster stats DMs would have to buy the adventures produced and/or the minis. But, I see this resulting in one of two outcomes: either 4e will be abandonned by the community in favour of sticking with what we have, or the fan community will pick up the slack with an online database of monsters new and old.</p><p></p><p>Likewise, an attempt to revert to the old BD&D model of Basic/Expert/Companion/Masters/Immortals rules would probably meet heavy resistence from existing players - if I'm investing in the game, I want all the rules in a compiled and easy-to-reference form.</p><p></p><p>You could deliberately insert power creep into the supplements of the game... but this works best in a competitive rather than cooperative model. And, in any case, it is reliant on players being empowered with the thinking that the DM must allow any supplement into his game... which I for one will never accept (as carte blanche).</p><p></p><p>So, what levers do the companies really have?</p></blockquote><p></p>
[QUOTE="delericho, post: 3285455, member: 22424"] Okay, but how could you possibly structure that? The fact is, once you've got the core rules, you simply do not need anything else. I could see a company trying to sell the notion that they would provide the adventures, where each adventure is a deluxe boxed set including minis, dungeon tiles for the floorplans, and so forth... but adventures are generally poor sellers. Similarly, I could see a company producing electronic adventures is a better format than the current pdf standard, where as the adventure progresses the DM uses the interface to make changes interactively (for example, the adventure automatically calculates creature response to an incursion). Such a format would probably be better than most DMs could create on their own without excessive investment of time (which says nothing about the quality of the adventure itself, of course). The problem there, again, is that adventures don't sell well. They could try not publishing an MM 4e, with a view that to get monster stats DMs would have to buy the adventures produced and/or the minis. But, I see this resulting in one of two outcomes: either 4e will be abandonned by the community in favour of sticking with what we have, or the fan community will pick up the slack with an online database of monsters new and old. Likewise, an attempt to revert to the old BD&D model of Basic/Expert/Companion/Masters/Immortals rules would probably meet heavy resistence from existing players - if I'm investing in the game, I want all the rules in a compiled and easy-to-reference form. You could deliberately insert power creep into the supplements of the game... but this works best in a competitive rather than cooperative model. And, in any case, it is reliant on players being empowered with the thinking that the DM must allow any supplement into his game... which I for one will never accept (as carte blanche). So, what levers do the companies really have? [/QUOTE]
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