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<blockquote data-quote="Ourph" data-source="post: 3289027" data-attributes="member: 20239"><p>I'm not sure how that would work. Do you mean you would have a combatant roll a saving throw to determine whether he was within the 6" + 1"/level range of an M-U's <em>Message</em> spell? If so, that 1) seems like a wierd way to handle it; and 2) just validates my point that in order to do without minis the DM is probably going outside the normal rules to adjudicate most situations involving distance/movement/facing/etc.</p><p></p><p></p><p>That's fine, but if the defender is using a shield you need to know which attacks are falling on his shield side, his off-shield side, etc. in order to match a specific attack roll with the right AC. When I'm running 1e I can't keep track of that for more than 1 or 2 people at a time, so if I'm not using minis, I usually just pick and it's not necessarily consistent with whatever I picked two rounds ago, so I'm hand waving it. I'm just pointing out that running 3e combat without minis requires the same type of handwaving, so technically neither DM would be running the combat's "right" (as Falstaff put it).</p><p></p><p></p><p>To use the same example from above. If a 1st level M-U character is 20" away from is Fighter companion in round 1, moves 12" in round 2 and you on-the-fly adjudicate that he's close enough to case <em>Message</em> in round 3, you're ignoring the rules (for spell range and/or movement because he's 8" away casting a spell with a range of 7"). I have no problem with this. I do it all the time when playing without minis. I'm just pointing out that playing without minis in 3e doesn't require you do to anything materially different than what people do all the time when playing other systems.</p><p></p><p>If playing "right" means tracking distances, movement and position exactly for every creature involved in a combat then playing the game "right" without using minis and a ruler/battlemat is just as hard for 1e as it is for 3e.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3289027, member: 20239"] I'm not sure how that would work. Do you mean you would have a combatant roll a saving throw to determine whether he was within the 6" + 1"/level range of an M-U's [I]Message[/I] spell? If so, that 1) seems like a wierd way to handle it; and 2) just validates my point that in order to do without minis the DM is probably going outside the normal rules to adjudicate most situations involving distance/movement/facing/etc. That's fine, but if the defender is using a shield you need to know which attacks are falling on his shield side, his off-shield side, etc. in order to match a specific attack roll with the right AC. When I'm running 1e I can't keep track of that for more than 1 or 2 people at a time, so if I'm not using minis, I usually just pick and it's not necessarily consistent with whatever I picked two rounds ago, so I'm hand waving it. I'm just pointing out that running 3e combat without minis requires the same type of handwaving, so technically neither DM would be running the combat's "right" (as Falstaff put it). To use the same example from above. If a 1st level M-U character is 20" away from is Fighter companion in round 1, moves 12" in round 2 and you on-the-fly adjudicate that he's close enough to case [I]Message[/I] in round 3, you're ignoring the rules (for spell range and/or movement because he's 8" away casting a spell with a range of 7"). I have no problem with this. I do it all the time when playing without minis. I'm just pointing out that playing without minis in 3e doesn't require you do to anything materially different than what people do all the time when playing other systems. If playing "right" means tracking distances, movement and position exactly for every creature involved in a combat then playing the game "right" without using minis and a ruler/battlemat is just as hard for 1e as it is for 3e. [/QUOTE]
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