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<blockquote data-quote="dcas" data-source="post: 3289427" data-attributes="member: 7901"><p>I would have to look up that particular spell; is it an area-of-effect spell? I wasn't referring to ranges in my post regarding saving throws but to areas of effect.</p><p></p><p></p><p>Well, I don't think it's weird. It's why I prefer saving throws to be abstract rather than linked to ability scores or "reflexes," etc. For example, if someone rolls a successful saving throw against a magic-user's <em>fireball</em> spell, it isn't because he has superior reflexes (how can you have wonderful reflexes against an effect that is instantaneous, anyway?), but because he wasn't in the AOE in the first place.</p><p></p><p></p><p>It's not moving outside the normal rules, it's <em>using</em> the normal rules.</p><p></p><p></p><p>I would think that the PC would turn so that attackers were on his shield side. If he's facing more attackers than his shield can handle (depending on the size of the shield and the number of attacks from each attacker), then yes, some on-the-fly DM adjudication is required to determine which attacks are falling on his off-shield side. Likewise, if the PC is surrounded, some adjudication is required to determine which attacks are falling on the rear.</p><p></p><p></p><p>I don't think playing "right" necessarily involves these things in combat.</p><p></p><p>But 3e makes minis and battlemat more necessary because some of the rules (attacks of opportunity, frex.) depend on knowing where the PCs and their attackers are at all times. If you prefer to fudge these rules then no, minis and battlemat are not strictly necessary.</p></blockquote><p></p>
[QUOTE="dcas, post: 3289427, member: 7901"] I would have to look up that particular spell; is it an area-of-effect spell? I wasn't referring to ranges in my post regarding saving throws but to areas of effect. Well, I don't think it's weird. It's why I prefer saving throws to be abstract rather than linked to ability scores or "reflexes," etc. For example, if someone rolls a successful saving throw against a magic-user's [i]fireball[/i] spell, it isn't because he has superior reflexes (how can you have wonderful reflexes against an effect that is instantaneous, anyway?), but because he wasn't in the AOE in the first place. It's not moving outside the normal rules, it's [i]using[/i] the normal rules. I would think that the PC would turn so that attackers were on his shield side. If he's facing more attackers than his shield can handle (depending on the size of the shield and the number of attacks from each attacker), then yes, some on-the-fly DM adjudication is required to determine which attacks are falling on his off-shield side. Likewise, if the PC is surrounded, some adjudication is required to determine which attacks are falling on the rear. I don't think playing "right" necessarily involves these things in combat. But 3e makes minis and battlemat more necessary because some of the rules (attacks of opportunity, frex.) depend on knowing where the PCs and their attackers are at all times. If you prefer to fudge these rules then no, minis and battlemat are not strictly necessary. [/QUOTE]
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