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<blockquote data-quote="happyelf" data-source="post: 3290851" data-attributes="member: 40394"><p>I've heard nothing but bad things about the RPGA and i'm familiar enough with MMORPG's to be highly dubious about such a combination. If anything we'd end up with the worst of the two, not the best, because such an inclusive system would drift towards the lowest common denominator. And of course, if you made this a feature, people would be unable to ignore it, assuming you want this service-based approach to be viable.</p><p></p><p>There are a lot of different play-styles out there, and many of them don't play well together. You may consider such issues marginal, but they'd be the kiss of death when trying to create a comunity that was unified in a meaningful way.</p><p></p><p>I can see a lot of appeal for some minor online resources. I think integrated web-based tools for things like character creation and so on would be great. And I can see a lot of potential for a functional matching system. I can also imagine other resources, like pages for various settings and locations(such as a city or nation), with an option to add articles where people could talk about their usage of or alterations to the area, and various voting and search features. There is a lot of potential.</p><p></p><p>But if you try and bring everyone into one tent, it's just going to be a really big, really crappy tent, that a large number of people will not touch with a ten foot tent-pole. And just to clarify, i'm not talking the kind of pole you hold a tent up with, i'm talking about a pole purchased by tentventurers specifically for the cautious poking of potentially dangerous tents. Even such courageous heroes would not risk their pole on such a tent.</p><p></p><p>Anybody who thinks i'm exagerating need only look around the net a bit for bad gamer stories, or read some of the news articles that arise from the WOW sensation. MMO's and RPG's get played by a lot of wierd, sometimes unpleasant people. Creating a unified comunity would bring more people from the latter category into contact with other players, and frankly they do enough damage as it is. </p><p></p><p>The worst participants on our hobby already cost us huge numbers of new players, drive people out of the LGS, kill gaming clubs, and worse. Trying to sell a comunity to these people is a bad idea. Still, it would be funny to read.</p><p></p><p>Oh, and D&D isn't the most powerful brand in fantasy adventure gaming, that's "Warcraft", as in "world of", as in "you can't beat it at it's own game, don't even try".</p></blockquote><p></p>
[QUOTE="happyelf, post: 3290851, member: 40394"] I've heard nothing but bad things about the RPGA and i'm familiar enough with MMORPG's to be highly dubious about such a combination. If anything we'd end up with the worst of the two, not the best, because such an inclusive system would drift towards the lowest common denominator. And of course, if you made this a feature, people would be unable to ignore it, assuming you want this service-based approach to be viable. There are a lot of different play-styles out there, and many of them don't play well together. You may consider such issues marginal, but they'd be the kiss of death when trying to create a comunity that was unified in a meaningful way. I can see a lot of appeal for some minor online resources. I think integrated web-based tools for things like character creation and so on would be great. And I can see a lot of potential for a functional matching system. I can also imagine other resources, like pages for various settings and locations(such as a city or nation), with an option to add articles where people could talk about their usage of or alterations to the area, and various voting and search features. There is a lot of potential. But if you try and bring everyone into one tent, it's just going to be a really big, really crappy tent, that a large number of people will not touch with a ten foot tent-pole. And just to clarify, i'm not talking the kind of pole you hold a tent up with, i'm talking about a pole purchased by tentventurers specifically for the cautious poking of potentially dangerous tents. Even such courageous heroes would not risk their pole on such a tent. Anybody who thinks i'm exagerating need only look around the net a bit for bad gamer stories, or read some of the news articles that arise from the WOW sensation. MMO's and RPG's get played by a lot of wierd, sometimes unpleasant people. Creating a unified comunity would bring more people from the latter category into contact with other players, and frankly they do enough damage as it is. The worst participants on our hobby already cost us huge numbers of new players, drive people out of the LGS, kill gaming clubs, and worse. Trying to sell a comunity to these people is a bad idea. Still, it would be funny to read. Oh, and D&D isn't the most powerful brand in fantasy adventure gaming, that's "Warcraft", as in "world of", as in "you can't beat it at it's own game, don't even try". [/QUOTE]
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