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<blockquote data-quote="RyanD" data-source="post: 3291116" data-attributes="member: 3312"><p>I'd like to see a game that you can play either on the tabletop, or on the computer. Ideally, you could move characters back and forth between the tabletop and the digital realm, but that might be impossible. You should certainly be able to use one unified toolset to create adventure content that would work both on the tabletop and in the digital realm.</p><p></p><p>I'd move the game to a subscription service, with a marketplace for adventure content that 3rd party developers could tap into, and an open development model for the rules of the game and for game components, to maximize the value of everyone who would be interested in participating in that process.</p><p></p><p>I could see people playing with nothing more complex than some dice and some books, and other people playing a 100% digital game with no real-world component of any kind; and both groups would be playing basically the same game -- as well as several hybridized points along that continuum.</p><p></p><p>I think that the depth and quality of the rules, the value of the various worlds, and the strength of the community of people who would be interested in developing content would let D&D kick any competitive game system in the nuts, hard.</p></blockquote><p></p>
[QUOTE="RyanD, post: 3291116, member: 3312"] I'd like to see a game that you can play either on the tabletop, or on the computer. Ideally, you could move characters back and forth between the tabletop and the digital realm, but that might be impossible. You should certainly be able to use one unified toolset to create adventure content that would work both on the tabletop and in the digital realm. I'd move the game to a subscription service, with a marketplace for adventure content that 3rd party developers could tap into, and an open development model for the rules of the game and for game components, to maximize the value of everyone who would be interested in participating in that process. I could see people playing with nothing more complex than some dice and some books, and other people playing a 100% digital game with no real-world component of any kind; and both groups would be playing basically the same game -- as well as several hybridized points along that continuum. I think that the depth and quality of the rules, the value of the various worlds, and the strength of the community of people who would be interested in developing content would let D&D kick any competitive game system in the nuts, hard. [/QUOTE]
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