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<blockquote data-quote="Lord Rasputin" data-source="post: 3292705" data-attributes="member: 8410"><p>So, what you're saying is a game that lets GMs create their own MORPGs for their personal groups, sort of an RAD for tabletop RPGs. Say, the GM makes a scenario for Greyhawk Online, which has a bunch of locations and NPCs and items predeveloped. He makes a few extra NPCs and tweaks some others to fit his agenda, and sets up a few encounters. He then has his group create their characters, which uses a client that has a D20-based generation system with a visual representation and maybe a few personality traits added (many of the NPCs would be 'bots for ease of GMing, and extending that to the PCs lets a game continue with a missing player's character going as a bot); GURPS with pictures, perhaps.</p><p></p><p>Now, everyone logs into the server, which has some sort of MMORPG subscription service. Game play works something like RPGs over IRC/AIM/whatever chat system, but there is a visual representation of the game, with sound and actual spoken dialog (customized voices, not just customized pictures ... now everyone is a Real Roleplayer using a funny voice!), so you can actually see combat or NPCs, like a MMORPG. Some of the game can happen without GM input after he has used the electronic tools to create the scenario, so even he can go have a sandwich while everyone else is kicking butt.</p><p></p><p>(No, this isn't wholly spontaneous; I've been thinking about this for awhile.)</p></blockquote><p></p>
[QUOTE="Lord Rasputin, post: 3292705, member: 8410"] So, what you're saying is a game that lets GMs create their own MORPGs for their personal groups, sort of an RAD for tabletop RPGs. Say, the GM makes a scenario for Greyhawk Online, which has a bunch of locations and NPCs and items predeveloped. He makes a few extra NPCs and tweaks some others to fit his agenda, and sets up a few encounters. He then has his group create their characters, which uses a client that has a D20-based generation system with a visual representation and maybe a few personality traits added (many of the NPCs would be 'bots for ease of GMing, and extending that to the PCs lets a game continue with a missing player's character going as a bot); GURPS with pictures, perhaps. Now, everyone logs into the server, which has some sort of MMORPG subscription service. Game play works something like RPGs over IRC/AIM/whatever chat system, but there is a visual representation of the game, with sound and actual spoken dialog (customized voices, not just customized pictures ... now everyone is a Real Roleplayer using a funny voice!), so you can actually see combat or NPCs, like a MMORPG. Some of the game can happen without GM input after he has used the electronic tools to create the scenario, so even he can go have a sandwich while everyone else is kicking butt. (No, this isn't wholly spontaneous; I've been thinking about this for awhile.) [/QUOTE]
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