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<blockquote data-quote="happyelf" data-source="post: 3298851" data-attributes="member: 40394"><p>I'd say the next step of the hobby is the exact opposite- recognising that the hobby is inherently varied and versatile, and capitalising on that. We don't need systems that try and unify everyone into one continuity, and politely ignore those who play differently. What we need is to first recognise that everyone plays differently, and then focus efforts on enhancing the strengths of that model, while negating it's formidable weaknesses and drawbacks. </p><p></p><p>By trying to unify play, you're ignoring one of it's essential elements- it varies, greatly. This is one of the great strengths of the hobby, and one of the major problems that cause so many pitfalls and conflicts in groups and clubs and the comunity overall. There is a clear case for a shift in approach that recognises this and puts it at the core of the hobby, where it belongs.</p><p></p><p>I believe that features like player matching and versatile rules systems can be developed to take the hobby ot a new level, to codify the reality that 99% of GM's have been playing with all along. It's all well and good to talk about the RPGA and MMO hybrid models and the like, but ultimatly these approaches are working against the creative energy of the hobby unless they recognise that there is no unified approach, no grand scheme all (or even most) gamers can follow, and at the very least such a system must make genuine efforts to recoginise that if it is to function. </p><p></p><p>We are not all playing the same game, and so, for a game with a large audience, the solution is to offer genuinly different ways to play, and help people find others who play in a compatable way.</p><p></p><p>Otherwise, essentially you're going to have the same problem that MMO's do with varant playstyles, only while they can ignore them, an RPG analogue cannot, since for us, play style is at the core of the experience, while MMO's can rely on graphics, basic play, and their access to a larger and more mainstream audience.</p></blockquote><p></p>
[QUOTE="happyelf, post: 3298851, member: 40394"] I'd say the next step of the hobby is the exact opposite- recognising that the hobby is inherently varied and versatile, and capitalising on that. We don't need systems that try and unify everyone into one continuity, and politely ignore those who play differently. What we need is to first recognise that everyone plays differently, and then focus efforts on enhancing the strengths of that model, while negating it's formidable weaknesses and drawbacks. By trying to unify play, you're ignoring one of it's essential elements- it varies, greatly. This is one of the great strengths of the hobby, and one of the major problems that cause so many pitfalls and conflicts in groups and clubs and the comunity overall. There is a clear case for a shift in approach that recognises this and puts it at the core of the hobby, where it belongs. I believe that features like player matching and versatile rules systems can be developed to take the hobby ot a new level, to codify the reality that 99% of GM's have been playing with all along. It's all well and good to talk about the RPGA and MMO hybrid models and the like, but ultimatly these approaches are working against the creative energy of the hobby unless they recognise that there is no unified approach, no grand scheme all (or even most) gamers can follow, and at the very least such a system must make genuine efforts to recoginise that if it is to function. We are not all playing the same game, and so, for a game with a large audience, the solution is to offer genuinly different ways to play, and help people find others who play in a compatable way. Otherwise, essentially you're going to have the same problem that MMO's do with varant playstyles, only while they can ignore them, an RPG analogue cannot, since for us, play style is at the core of the experience, while MMO's can rely on graphics, basic play, and their access to a larger and more mainstream audience. [/QUOTE]
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