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Not-so-adventurous character types?
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<blockquote data-quote="delericho" data-source="post: 3428148" data-attributes="member: 22424"><p>I once created a setting with a race called the Sloth, who were essentially reptilian hobbits. Unfortunately, one of my players wanted to play a member of the race, and really latched on to the "lazy peace-lovers" from the description. His character then proceeded to be near-impossible to motivate. About six weeks into the campaign, the rest of the characters ditched his character, and the rest of the players told him to roll up a new character.</p><p></p><p>In hindsight, I probably went a little far in my description of the race, and there was also some miscommunication about the nature of the campaign. Ultimately, though, the non-adventurous character just didn't work, and needed replaced.</p><p></p><p>That's not to say the archetype can't work... but unless the campaign is specially tailored for that kind of character then the player really needs to develop either a reason why the character isn't the stay-at-home type common for his race, or some reason why his character is determined to see this campaign through.</p></blockquote><p></p>
[QUOTE="delericho, post: 3428148, member: 22424"] I once created a setting with a race called the Sloth, who were essentially reptilian hobbits. Unfortunately, one of my players wanted to play a member of the race, and really latched on to the "lazy peace-lovers" from the description. His character then proceeded to be near-impossible to motivate. About six weeks into the campaign, the rest of the characters ditched his character, and the rest of the players told him to roll up a new character. In hindsight, I probably went a little far in my description of the race, and there was also some miscommunication about the nature of the campaign. Ultimately, though, the non-adventurous character just didn't work, and needed replaced. That's not to say the archetype can't work... but unless the campaign is specially tailored for that kind of character then the player really needs to develop either a reason why the character isn't the stay-at-home type common for his race, or some reason why his character is determined to see this campaign through. [/QUOTE]
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