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Not-so-adventurous character types?
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<blockquote data-quote="Peni Griffin" data-source="post: 3429680" data-attributes="member: 50322"><p>Moogle, I wanna play with that player!</p><p></p><p>It really is all about play. I've known people who couldn't run a 20th level PC class with every magic item slot filled with carefully coordinated and maxed custom items effectively, and others who could do memorable stuff running a commoner with a dagger. I once ran a GURPS character who was a pacifist scientific naturalist in a party full of knights, Vikings, and other adventuring types, and she always had plenty to do.</p><p></p><p>I find that power and excitement exist in inverse relationship to eachother; the more obviously powerful the PCs, the harder it is to give them anything interesting to do. Someday when I have a lot of more liesure than I've got now I'd like to start off a d20 game with all NPC classes, so that they could be challenged by the kinds of things that challenge us in real life. Sharks, tigers, big guys with pointy sticks, that kind of thing. Advancement past first level would depend on developments in the campaign. I'd just like to see if you can maintain a low (and therefore interesting) power level with the d20 system, or if the nature of the beast is so power-oriented that going to different systems is the only way to get a different experience.</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3429680, member: 50322"] Moogle, I wanna play with that player! It really is all about play. I've known people who couldn't run a 20th level PC class with every magic item slot filled with carefully coordinated and maxed custom items effectively, and others who could do memorable stuff running a commoner with a dagger. I once ran a GURPS character who was a pacifist scientific naturalist in a party full of knights, Vikings, and other adventuring types, and she always had plenty to do. I find that power and excitement exist in inverse relationship to eachother; the more obviously powerful the PCs, the harder it is to give them anything interesting to do. Someday when I have a lot of more liesure than I've got now I'd like to start off a d20 game with all NPC classes, so that they could be challenged by the kinds of things that challenge us in real life. Sharks, tigers, big guys with pointy sticks, that kind of thing. Advancement past first level would depend on developments in the campaign. I'd just like to see if you can maintain a low (and therefore interesting) power level with the d20 system, or if the nature of the beast is so power-oriented that going to different systems is the only way to get a different experience. [/QUOTE]
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