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Not so great RPGA adventures?
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<blockquote data-quote="Marshall" data-source="post: 5010614" data-attributes="member: 765"><p>WATE 1-5 Lost in the Fog</p><p></p><p>This mod is AWFUL. </p><p></p><p>It starts with a random combat that is IMPOSSIBLE to win. It goes on to a random skill challenge that unless you know its there you wont even engage in. Moves on to another skill challenge that unless you have someone who can make amazingly high athletics DC's you will fail(even tho you can see the goal of your quest, and theres nothing preventing you from trying a new tactic, once you fail the athletics check you've failed the challenge). </p><p></p><p>It concludes with a fight you're not supposed to win(and you are supposed to know this even tho the mod doesnt give any clue about it) against the group in the skill challenge that you knew nothing about who happen to all be at least +4 to your level -or equipped as such- to retrieve an object that you have no reason to believe these guys have....</p><p></p><p>All the while sticking to Waterdeeps laws(which if you have a DM that decides to follow them as written means your PCs are jailed or executed) in a Deep fog that either </p><p>A. blocks all LOS past 5 squares.</p><p>or </p><p>B. grants concealment to everyone even at melee range. </p><p></p><p>All in all. Its crap, unless you let your players read it before hand and use the knowledge to select their characters and follow the railroad that is the story(which is actually a decent idea)</p></blockquote><p></p>
[QUOTE="Marshall, post: 5010614, member: 765"] WATE 1-5 Lost in the Fog This mod is AWFUL. It starts with a random combat that is IMPOSSIBLE to win. It goes on to a random skill challenge that unless you know its there you wont even engage in. Moves on to another skill challenge that unless you have someone who can make amazingly high athletics DC's you will fail(even tho you can see the goal of your quest, and theres nothing preventing you from trying a new tactic, once you fail the athletics check you've failed the challenge). It concludes with a fight you're not supposed to win(and you are supposed to know this even tho the mod doesnt give any clue about it) against the group in the skill challenge that you knew nothing about who happen to all be at least +4 to your level -or equipped as such- to retrieve an object that you have no reason to believe these guys have.... All the while sticking to Waterdeeps laws(which if you have a DM that decides to follow them as written means your PCs are jailed or executed) in a Deep fog that either A. blocks all LOS past 5 squares. or B. grants concealment to everyone even at melee range. All in all. Its crap, unless you let your players read it before hand and use the knowledge to select their characters and follow the railroad that is the story(which is actually a decent idea) [/QUOTE]
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