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<blockquote data-quote="WizarDru" data-source="post: 257465" data-attributes="member: 151"><p>I agree the 3E ranger is pretty goofy, incorporating some odd elements from different sources....but isn't the Ranger as presented (TWF notwithstanding) primarily based off of Strider and the rangers? It's open to interpetation (and has been argued extensively), but there are hints of Strider using limited magic (if elven-inspired) as the source for the class' abilities.</p><p></p><p>I think Robin Hood is also not necessarily a perfect choice either, as it depends on which version of the Robin Hood legend you pull from. That a mythical character doesn't convert directly to an arbitrary game system's stats doesn't help.</p><p></p><p></p><p>All that said, I don't see anything wrong with your approach for the campaign setting, per se. From a conceptual standpoint, it's very interesting. From a rules mechanical standpoint, it might be more difficult for implementation. Other than making certain classes effectively prestige classes, how are they different from book standard? It sounds primarily like a way to give yourself easy plot hooks into the characters (which there's nothing wrong with, by the way), but not much else different. If so, I don't think there's much to be concerned with...unless you restrict some characters more than others, which your players might not appreciate.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 257465, member: 151"] I agree the 3E ranger is pretty goofy, incorporating some odd elements from different sources....but isn't the Ranger as presented (TWF notwithstanding) primarily based off of Strider and the rangers? It's open to interpetation (and has been argued extensively), but there are hints of Strider using limited magic (if elven-inspired) as the source for the class' abilities. I think Robin Hood is also not necessarily a perfect choice either, as it depends on which version of the Robin Hood legend you pull from. That a mythical character doesn't convert directly to an arbitrary game system's stats doesn't help. All that said, I don't see anything wrong with your approach for the campaign setting, per se. From a conceptual standpoint, it's very interesting. From a rules mechanical standpoint, it might be more difficult for implementation. Other than making certain classes effectively prestige classes, how are they different from book standard? It sounds primarily like a way to give yourself easy plot hooks into the characters (which there's nothing wrong with, by the way), but not much else different. If so, I don't think there's much to be concerned with...unless you restrict some characters more than others, which your players might not appreciate. [/QUOTE]
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