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Character Builds & Optimization
[Not Suitable For Work] Build a Tiny Race #2: Reach and Space
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<blockquote data-quote="Minigiant" data-source="post: 4818253" data-attributes="member: 63508"><p>Well...</p><p> </p><p>Here are my rules for tiny creatures</p><p> </p><p>A tiny creature's normal, heavy, and maximum loads ae halved.</p><p>A tiny creature cannot use two-handed or versatile weapons of the normal size.</p><p>A tiny creatue must wield a normal weapon with both hands unless it has the off hand property. A tiny creature does not gain additional damage for doing so. </p><p>A tiny creature may use a versatile weapon with the small keyword, but otherwise must wield a normal weapon with both hands. </p><p>A tiny creature takes up no space and has 0 natural reach. </p><p>A tiny creaturee must enter the square of another creature to attack within its reach. </p><p>A tiny creature can end its movement in a larger creature's square and can move through the space of a creature of Medium size or larger. </p><p>A tiny creature can end its movement in a tiny creature's square as long as there are fewer than 4 tiny creature in that square.</p><p> </p><p>here is the rest of my gremlin race.</p><p> </p><p> </p><p><strong>Beastly Run </strong>When you have at least one free hand, add 3 to your speed.</p><p><strong>Fast crawl</strong> You can crawl at your full speed. </p><p><strong>Dismantle</strong> You have a +5 bonus to Thievery checks to disarm or delay traps.</p><p><strong>Gremlin Grapple </strong>You gain <em>Gremlin Grapple </em>as an at-will power</p><p></p><p><strong>Gremlin Grapple</strong></p><p><strong>At-Will*Weapon Melee weapon</strong></p><p><strong>Strandard action Melee touch </strong></p><p><strong>Target: </strong>One Creature</p><p><strong>Attack:</strong> Strength vs Reflex, Constitution vs Reflex, or Dexterity vs Reflex,</p><p><strong>Hit:</strong> 1 damage and the target is grabbed. You and every ally adjacent to the target gain combat advantage over the target (until escape). </p><p><strong>Special: </strong>When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4818253, member: 63508"] Well... Here are my rules for tiny creatures A tiny creature's normal, heavy, and maximum loads ae halved. A tiny creature cannot use two-handed or versatile weapons of the normal size. A tiny creatue must wield a normal weapon with both hands unless it has the off hand property. A tiny creature does not gain additional damage for doing so. A tiny creature may use a versatile weapon with the small keyword, but otherwise must wield a normal weapon with both hands. A tiny creature takes up no space and has 0 natural reach. A tiny creaturee must enter the square of another creature to attack within its reach. A tiny creature can end its movement in a larger creature's square and can move through the space of a creature of Medium size or larger. A tiny creature can end its movement in a tiny creature's square as long as there are fewer than 4 tiny creature in that square. here is the rest of my gremlin race. [B]Beastly Run [/B]When you have at least one free hand, add 3 to your speed. [B]Fast crawl[/B] You can crawl at your full speed. [B]Dismantle[/B] You have a +5 bonus to Thievery checks to disarm or delay traps. [B]Gremlin Grapple [/B]You gain [I]Gremlin Grapple [/I]as an at-will power [B]Gremlin Grapple[/B] [B]At-Will*Weapon Melee weapon Strandard action Melee touch [/B] [B]Target: [/B]One Creature [B]Attack:[/B] Strength vs Reflex, Constitution vs Reflex, or Dexterity vs Reflex, [B]Hit:[/B] 1 damage and the target is grabbed. You and every ally adjacent to the target gain combat advantage over the target (until escape). [B]Special: [/B]When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. [/QUOTE]
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