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[Not Suitable For Work] Build a Tiny Race #2: Reach and Space
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<blockquote data-quote="Starfox" data-source="post: 4818517" data-attributes="member: 2303"><p>Referencing the <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/256884-not-suitable-work-build-tiny-race.html#post4809818" target="_blank">Aerie</a></p><p></p><p></p><p>Rules</p><p></p><p>Group Flanking </p><p>When an creature is flanked, all enemies striking that target get the flanking bonus, not just the those causing the creature to be flanked.</p><p></p><p>Flanking Oversize Opponents</p><p>When you are occupying the same square as an enemy, you get some bonuses to flanking. As long as the creature is in the strike zone of any other creature, the enemy is flanked. </p><p></p><p></p><p>Aerie-Specific Traits</p><p>Tiny: An aerie can move into squares occupied by allies and enemies, and an Arie must enter an enemy's square to attack in melee. They provoke opportunity attacks normally for doing so. Aeries have only a fraction of the normal carrying capacity, but their gear is correspondingly lighter; count their carrying capacity and the weight of armor and Aerie-scaled general gear (not weapons) in ounces instead of pounds.</p><p></p><p>Aerie weapons: Aeries cannot use most normal weapons; they can use the dagger (which is versatile for an Aerie but they cannot throw it) and a tiny variant of the shortbow that does 1d4 damage. Aeries are not automatically proficient in these weapons. Aeries can use Dexterity instead of Strength to make basic attacks with daggers in melee. </p><p></p><p></p><p>Conclusions</p><p></p><p>Aries are not suitable for all classes; they have a hefty strength penalty and cannot use heavy weapons. They work great as rogues, and most non-martial classes work for them with some exceptions, like the barbarian, and some build variants, such as Strength-based sorcerers. Not all races need to be good at all things.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4818517, member: 2303"] Referencing the [url=http://www.enworld.org/forum/4e-fan-creations-house-rules/256884-not-suitable-work-build-tiny-race.html#post4809818]Aerie[/url] Rules Group Flanking When an creature is flanked, all enemies striking that target get the flanking bonus, not just the those causing the creature to be flanked. Flanking Oversize Opponents When you are occupying the same square as an enemy, you get some bonuses to flanking. As long as the creature is in the strike zone of any other creature, the enemy is flanked. Aerie-Specific Traits Tiny: An aerie can move into squares occupied by allies and enemies, and an Arie must enter an enemy's square to attack in melee. They provoke opportunity attacks normally for doing so. Aeries have only a fraction of the normal carrying capacity, but their gear is correspondingly lighter; count their carrying capacity and the weight of armor and Aerie-scaled general gear (not weapons) in ounces instead of pounds. Aerie weapons: Aeries cannot use most normal weapons; they can use the dagger (which is versatile for an Aerie but they cannot throw it) and a tiny variant of the shortbow that does 1d4 damage. Aeries are not automatically proficient in these weapons. Aeries can use Dexterity instead of Strength to make basic attacks with daggers in melee. Conclusions Aries are not suitable for all classes; they have a hefty strength penalty and cannot use heavy weapons. They work great as rogues, and most non-martial classes work for them with some exceptions, like the barbarian, and some build variants, such as Strength-based sorcerers. Not all races need to be good at all things. [/QUOTE]
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