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[Not Suitable For Work] Build a Tiny Race: Final Builds
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<blockquote data-quote="malcolm_n" data-source="post: 4836886" data-attributes="member: 63154"><p><span style="font-size: 18px"><span style="color: DarkOrange"><strong>PEDLANS</strong></span></span></p><p><em>Danger under foot</em></p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Racial Traits</strong></span><strong></strong></p><p><strong> Average Height:</strong> 1'4" - 1'11"</p><p> <strong>Average Weight:</strong> 38-65 lb.</p><p></p><p> <strong>Ability Scores:</strong> +2 Constitution, +2 Dexterity</p><p> <strong>Size: </strong> Tiny</p><p> <strong>Speed:</strong> 5</p><p> <strong>Vision:</strong> Normal</p><p></p><p> <strong>Languages:</strong> Common plus one other</p><p> <strong>Skill Bonuses: </strong>+2 Athletics, +2 Acrobatics</p><p> <strong>Encumbered Speed: </strong> Acts exactly like the dwarven racial trait.</p><p><strong>Difficult to See:</strong> You gain a +2 bonus to AC against creatures that attack you while you occupy another creature's square.</p><p><strong>Well Balanced:</strong> Although you are tiny, your feet certainly are not. Because of the support your oversized feet provide, do not halve your normal, heavy, and maximum loads like other tiny creatures. You are a master at distributing weight where it needs to be.</p><p><strong>Padded Feet: </strong> You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).</p><p><strong>Quick Step:</strong> You have the <em>quick step </em>racial power.</p><p>--</p><p><span style="color: DarkRed"><strong>Quick Step</strong> Pedlan Racial Power</span></p><p><em>Your tiny size adds grace at a moment where there may not otherwise be any.</em></p><p><strong>Encounter</strong></p><p><strong>Free Action </strong>Personal</p><p><strong>Effect: </strong>Until the end of your next turn, you can shift 1 square before, during, or after you take a move action. While the effect lasts, you can do this once per move action.</p><p>--</p><p></p><p>[sblock=Pedlan Racial Feats (and other feats they can take)]PEDLAN MOBILITY [pedlan]</p><p><strong>Prerequisite:</strong> Pedlan</p><p><strong>Benefit:</strong> You gain a +4 bonus to AC against opportunity attacks.</p><p><strong>Special:</strong> This feat counts as Defensive Mobility, so you cannot also have that feat.</p><p></p><p>TINY BARBARIAN [barbarian]</p><p><strong>Prerequisite:</strong> Tiny Size, Barbarian</p><p><strong>Benefit:</strong> When you wield a one-handed weapon without the off-hand property in two hands, your weapon damage die increases by one size. This increase only applies to your basic attacks and barbarian attack powers.</p><p></p><p>VERSATILE TINY WEAPON PROFICIENCY</p><p><strong>Prerequisite:</strong> Tiny Size</p><p><strong>Benefit:</strong> You have training in a versatile weapon of your choice. You can wield that weapon in two hands, but you take a -1 penalty to your attacks when you do. You still do not gain additional damage for wielding the weapon in two hands.</p><p><strong>Level 11:</strong> You no longer take the -1 penalty to your attacks.</p><p></p><p>WELL BALANCED REACH [pedlan]</p><p><strong>Prerequisite:</strong> Pedlan, Well Balanced racial trait.</p><p><strong>Benefit:</strong> When you wield a one-handed weapon in two hands, you have reach 1 and you threaten the squares within your reach. You also gain a +2 feat bonus to Athletics checks.</p><p></p><p>HALFLING HOME [pedlan]</p><p><strong>Prerequisite:</strong> Pedlan</p><p><strong>Benefit:</strong> You gain one halfling racial feat of your choice.</p><p><strong>Special:</strong> You can take this feat more than once. Each time you take it, choose a different halfling racial feat.[/sblock][sblock=Pedlan Friendly Powers]<span style="color: DarkRed"><strong>Don't Tell the Elf </strong>Fighter Attack 1</span></p><p> <em>You have an ally toss you at your foe.</em></p><p> <em></em><strong>Encounter * Martial</strong></p><p> <strong></strong><strong>Standard Action Melee</strong> weapon</p><p> <strong>Prerequisite:</strong> Tiny Size</p><p> <strong>Requirement:</strong> You must be adjacent to a medium or larger ally when you use this attack.</p><p> <strong>Effect:</strong> You fly in a straight line up to 8 squares. At any time during that movement, you can make a charge attack against an adjacent enemy. You must land at the end of the movement, or you fall prone in an unoccupied square.</p><p> </p><p> <span style="color: DimGray"><strong>Giant Slayer's Rage </strong>BarbarianAttack 1</span></p><p> <em>You go into a frenzy of strikes you've learned can cut down even bigger foes.</em></p><p> <em></em>Daily * Primal, Rage</p><p> <strong>Standard Action Close </strong>blast 3</p><p> <strong>Prerequisite:</strong> Tiny Size</p><p> <strong>Target:</strong> Any number of creatures you can see in blast</p><p> <strong>Attack:</strong> Strength vs. AC; if a creature takes up more than one square in the blast, attack that target once for each square in the blast that it occupies.</p><p> <strong>Hit:</strong> 2[W] + Strength modifier damage</p><p> <strong>Effect:</strong> You enter the rage of the giant slayer. Until the rage ends, if you attack a large or larger creature with a close blast power, you can attack that creature once for each square it occupies in the blast.</p><p> <span style="color: DarkRed"></span></p><p> <span style="color: DarkRed"></span><span style="color: DarkRed"><strong>Under Current</strong> Rogue Utility 2</span></p><p> <em>You take advantage of your size to move safely.</em></p><p> <em></em>Encounter * Martial</p><p> <strong>Immediate Interrupt Personal</strong></p><p> <strong></strong><strong>Prerequisite:</strong> Tiny Size</p><p> <strong>Trigger:</strong> An enemy tries to push, pull, or slide you</p><p> <strong>Effect:</strong> Until the end of your next turn, you can instead shift the number of squares you would be forced to move.[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4836886, member: 63154"] [SIZE=5][COLOR=DarkOrange][B]PEDLANS[/B][/COLOR][/SIZE] [I]Danger under foot[/I] [SIZE=3][B] Racial Traits[/B][/SIZE][B] Average Height:[/B] 1'4" - 1'11" [B]Average Weight:[/B] 38-65 lb. [B]Ability Scores:[/B] +2 Constitution, +2 Dexterity [B]Size: [/B] Tiny [B]Speed:[/B] 5 [B]Vision:[/B] Normal [B]Languages:[/B] Common plus one other [B]Skill Bonuses: [/B]+2 Athletics, +2 Acrobatics [B]Encumbered Speed: [/B] Acts exactly like the dwarven racial trait. [B]Difficult to See:[/B] You gain a +2 bonus to AC against creatures that attack you while you occupy another creature's square. [B]Well Balanced:[/B] Although you are tiny, your feet certainly are not. Because of the support your oversized feet provide, do not halve your normal, heavy, and maximum loads like other tiny creatures. You are a master at distributing weight where it needs to be. [B]Padded Feet: [/B] You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). [B]Quick Step:[/B] You have the [I]quick step [/I]racial power. -- [COLOR=DarkRed][B]Quick Step[/B] Pedlan Racial Power[/COLOR] [I]Your tiny size adds grace at a moment where there may not otherwise be any.[/I] [B]Encounter Free Action [/B]Personal [B]Effect: [/B]Until the end of your next turn, you can shift 1 square before, during, or after you take a move action. While the effect lasts, you can do this once per move action. -- [sblock=Pedlan Racial Feats (and other feats they can take)]PEDLAN MOBILITY [pedlan] [B]Prerequisite:[/B] Pedlan [B]Benefit:[/B] You gain a +4 bonus to AC against opportunity attacks. [B]Special:[/B] This feat counts as Defensive Mobility, so you cannot also have that feat. TINY BARBARIAN [barbarian] [B]Prerequisite:[/B] Tiny Size, Barbarian [B]Benefit:[/B] When you wield a one-handed weapon without the off-hand property in two hands, your weapon damage die increases by one size. This increase only applies to your basic attacks and barbarian attack powers. VERSATILE TINY WEAPON PROFICIENCY [B]Prerequisite:[/B] Tiny Size [B]Benefit:[/B] You have training in a versatile weapon of your choice. You can wield that weapon in two hands, but you take a -1 penalty to your attacks when you do. You still do not gain additional damage for wielding the weapon in two hands. [B]Level 11:[/B] You no longer take the -1 penalty to your attacks. WELL BALANCED REACH [pedlan] [B]Prerequisite:[/B] Pedlan, Well Balanced racial trait. [B]Benefit:[/B] When you wield a one-handed weapon in two hands, you have reach 1 and you threaten the squares within your reach. You also gain a +2 feat bonus to Athletics checks. HALFLING HOME [pedlan] [B]Prerequisite:[/B] Pedlan [B]Benefit:[/B] You gain one halfling racial feat of your choice. [B]Special:[/B] You can take this feat more than once. Each time you take it, choose a different halfling racial feat.[/sblock][sblock=Pedlan Friendly Powers][COLOR=DarkRed][B]Don't Tell the Elf [/B]Fighter Attack 1[/COLOR] [I]You have an ally toss you at your foe. [/I][B]Encounter * Martial [/B][B]Standard Action Melee[/B] weapon [B]Prerequisite:[/B] Tiny Size [B]Requirement:[/B] You must be adjacent to a medium or larger ally when you use this attack. [B]Effect:[/B] You fly in a straight line up to 8 squares. At any time during that movement, you can make a charge attack against an adjacent enemy. You must land at the end of the movement, or you fall prone in an unoccupied square. [COLOR=DimGray][B]Giant Slayer's Rage [/B]BarbarianAttack 1[/COLOR] [I]You go into a frenzy of strikes you've learned can cut down even bigger foes. [/I]Daily * Primal, Rage [B]Standard Action Close [/B]blast 3 [B]Prerequisite:[/B] Tiny Size [B]Target:[/B] Any number of creatures you can see in blast [B]Attack:[/B] Strength vs. AC; if a creature takes up more than one square in the blast, attack that target once for each square in the blast that it occupies. [B]Hit:[/B] 2[W] + Strength modifier damage [B]Effect:[/B] You enter the rage of the giant slayer. Until the rage ends, if you attack a large or larger creature with a close blast power, you can attack that creature once for each square it occupies in the blast. [COLOR=DarkRed] [/COLOR][COLOR=DarkRed][B]Under Current[/B] Rogue Utility 2[/COLOR] [I]You take advantage of your size to move safely. [/I]Encounter * Martial [B]Immediate Interrupt Personal [/B][B]Prerequisite:[/B] Tiny Size [B]Trigger:[/B] An enemy tries to push, pull, or slide you [B]Effect:[/B] Until the end of your next turn, you can instead shift the number of squares you would be forced to move.[/sblock] [/QUOTE]
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