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[Not Suitable For Work] Build a Tiny Race: Final Builds
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<blockquote data-quote="Minigiant" data-source="post: 4838180" data-attributes="member: 63508"><p><strong><span style="font-size: 12px">Gremlin</span></strong></p><p><em>Tiny gray destruction</em></p><p><strong>Height:</strong> 2'0"-2'11"</p><p><strong>Weight:</strong> 25-35 lbs.</p><p> </p><p><strong>Ability Scores:</strong> +2 Dexterity, +2 Charisma </p><p><strong>Size:</strong> Tiny</p><p><strong>Speed:</strong> 4</p><p><strong>Vision:</strong> Low light</p><p> </p><p><strong>Languages:</strong> Common, Dwarven</p><p><strong>Beastly Run </strong>When you have at least one free hand, add 3 to your speed.</p><p><strong>Fast crawl</strong> You can crawl at your full speed. </p><p><strong>Dismantle</strong> You have a +5 bonus to Thievery checks to disarm or delay traps.</p><p><strong>Gremlin Grapple </strong>You gain <em>Gremlin Grapple </em>as an at-will power</p><p> </p><p><strong>Gremlin Grapple</strong></p><p><em>You climb onto an enemies leg and sink your blade in for a better grip. </em></p><p><strong>At-Will*Weapon Melee weapon</strong></p><p><strong>Strandard action </strong></p><p><strong>Target: </strong>One Creature</p><p><strong>Attack:</strong> Strength vs Reflex, Constitution vs Reflex, or Dexterity vs Reflex,</p><p><strong>Hit:</strong> Strength damage and the target is grabbed. You and every ally adjacent to the target gain combat advantage over the target (until escape). If the target is Medium or larger, the target is not immobilized. Instead when it moves, you move along with it and stay in the same portion of the creature's space. </p><p><strong>Special: </strong>When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power.</p><p> </p><p>Heroic Feat</p><p><strong>Greater Grappler</strong></p><p><strong>Prerequisite:</strong> Gremlin, gremlin grapple</p><p><strong>Benefit:</strong> You gain a +2 feat bonus to your defenses when an enemy attempts to escape your grab.</p><p> </p><p><strong>Disassemble Magic</strong></p><p><strong>Prerequisite:</strong> Gremlin</p><p><strong>Benefit:</strong> When you hit an enemy with a close arcane power, it must immediately make a saving throw. If it fails, destroy one conjuration, zone, or summoned creature it controls. </p><p> </p><p>Paragon feat</p><p><strong>Destoy Constructs</strong></p><p><strong>Prerequisite:</strong> Gremlin</p><p><strong>Benefit:</strong> When you hit a contruct when you have combat advantage, you deal an additional 1d10 damage.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4838180, member: 63508"] [B][SIZE=3]Gremlin[/SIZE][/B] [I]Tiny gray destruction[/I] [B]Height:[/B] 2'0"-2'11" [B]Weight:[/B] 25-35 lbs. [B]Ability Scores:[/B] +2 Dexterity, +2 Charisma [B]Size:[/B] Tiny [B]Speed:[/B] 4 [B]Vision:[/B] Low light [B]Languages:[/B] Common, Dwarven [B]Beastly Run [/B]When you have at least one free hand, add 3 to your speed. [B]Fast crawl[/B] You can crawl at your full speed. [B]Dismantle[/B] You have a +5 bonus to Thievery checks to disarm or delay traps. [B]Gremlin Grapple [/B]You gain [I]Gremlin Grapple [/I]as an at-will power [B]Gremlin Grapple[/B] [I]You climb onto an enemies leg and sink your blade in for a better grip. [/I] [B]At-Will*Weapon Melee weapon[/B] [B]Strandard action [/B] [B]Target: [/B]One Creature [B]Attack:[/B] Strength vs Reflex, Constitution vs Reflex, or Dexterity vs Reflex, [B]Hit:[/B] Strength damage and the target is grabbed. You and every ally adjacent to the target gain combat advantage over the target (until escape). If the target is Medium or larger, the target is not immobilized. Instead when it moves, you move along with it and stay in the same portion of the creature's space. [B]Special: [/B]When you create your character, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. Heroic Feat [B]Greater Grappler[/B] [B]Prerequisite:[/B] Gremlin, gremlin grapple [B]Benefit:[/B] You gain a +2 feat bonus to your defenses when an enemy attempts to escape your grab. [B]Disassemble Magic[/B] [B]Prerequisite:[/B] Gremlin [B]Benefit:[/B] When you hit an enemy with a close arcane power, it must immediately make a saving throw. If it fails, destroy one conjuration, zone, or summoned creature it controls. Paragon feat [B]Destoy Constructs[/B] [B]Prerequisite:[/B] Gremlin [B]Benefit:[/B] When you hit a contruct when you have combat advantage, you deal an additional 1d10 damage. [/QUOTE]
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