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Character Builds & Optimization
[Not Suitable For Work] Build a Tiny Race
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<blockquote data-quote="EP" data-source="post: 4810583" data-attributes="member: 41744"><p>True, but the size of their weapons will limit the amount of damage they can do. If small characters cannot wield two-handed weapons and require two hands for a versatile one, then a tiny character would likely only be able to handle a one-handed weapon with two hands. That limits shields, off-hand weapons for rangers, and it's likely they would have invented their own tiny one-handed weapons maxed out to inflict 1d4. Even with normal modifiers like every other race, there is the potential for combat to be tricky.</p><p></p><p>I'm thinking about leaving damage as the third or final step, so hang on to ideas for now. But developing something for how tiny characters can attack a medium one would still apply to this exercise, I'd say. If it happens to coincide with an enhanced damage idea, then so be it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="EP, post: 4810583, member: 41744"] True, but the size of their weapons will limit the amount of damage they can do. If small characters cannot wield two-handed weapons and require two hands for a versatile one, then a tiny character would likely only be able to handle a one-handed weapon with two hands. That limits shields, off-hand weapons for rangers, and it's likely they would have invented their own tiny one-handed weapons maxed out to inflict 1d4. Even with normal modifiers like every other race, there is the potential for combat to be tricky. I'm thinking about leaving damage as the third or final step, so hang on to ideas for now. But developing something for how tiny characters can attack a medium one would still apply to this exercise, I'd say. If it happens to coincide with an enhanced damage idea, then so be it. ;) [/QUOTE]
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