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<blockquote data-quote="jbear" data-source="post: 5377286" data-attributes="member: 75065"><p>Are you making a legal character? If so, you have illegal stats: 18 CHA + 17 WIS + 16 CON and 1 left over point to have an irrelevant 11 in STR ... = about 16 points above legal point buy. Your DM may let you roll stats, and he's fine with that (however I'm sure eventually he will rue the day) so I just thought I'd point that just in case you weren't aware.</p><p></p><p>Renau1's cleric looks highly optimised, so I don't have much to add. You may want to consider Berronar as your main deity (Moradin's Wife). Check out the Channel Divinity feat it opens up: Berronar's Salve? It's like Return from Death's Door except per Encounter as oposed to Daily ... your DM will seriously hate you for that power, trust me! I speak from experience.</p><p></p><p>I will also add weight to the recommendation of Moment of Glory. It is truly worthy of its name. Glorious. My players have survived many gruelling encounters by virtue of that power alone. i know have to be sneaky and try and get them to use it as early as possible before they get to the main encounters or victory is assured.</p><p></p><p>What is the Magic Symbol that allows another use of Channel Divinity. I think there are a few items with that power. You'll definitely want to have that in your arsenal.</p><p></p><p>Level 6 Utility: consider bastion of health, especially with your absurdly high Charisma. Another encounter healing power. In the long run more useful than either Heal Serious wounds and stream of life (although it is surgeless healing which has its benefits if the team are out of surges. That is a situation you will wnat to avoid)</p><p></p><p>Another feat to consider with 18 Charisma is Defensive Healing word. Twice per encounter you give the target of your healing Word a +4 power bonus vs the next attack received. </p><p></p><p>However you will probably need to consider investing some feats to keep yourself alive... I know if I was your DM it would be pretty easy to rule that even moderatley intelligent enemies would quickly realise that you need to die asap and then send them to gangbash you.</p></blockquote><p></p>
[QUOTE="jbear, post: 5377286, member: 75065"] Are you making a legal character? If so, you have illegal stats: 18 CHA + 17 WIS + 16 CON and 1 left over point to have an irrelevant 11 in STR ... = about 16 points above legal point buy. Your DM may let you roll stats, and he's fine with that (however I'm sure eventually he will rue the day) so I just thought I'd point that just in case you weren't aware. Renau1's cleric looks highly optimised, so I don't have much to add. You may want to consider Berronar as your main deity (Moradin's Wife). Check out the Channel Divinity feat it opens up: Berronar's Salve? It's like Return from Death's Door except per Encounter as oposed to Daily ... your DM will seriously hate you for that power, trust me! I speak from experience. I will also add weight to the recommendation of Moment of Glory. It is truly worthy of its name. Glorious. My players have survived many gruelling encounters by virtue of that power alone. i know have to be sneaky and try and get them to use it as early as possible before they get to the main encounters or victory is assured. What is the Magic Symbol that allows another use of Channel Divinity. I think there are a few items with that power. You'll definitely want to have that in your arsenal. Level 6 Utility: consider bastion of health, especially with your absurdly high Charisma. Another encounter healing power. In the long run more useful than either Heal Serious wounds and stream of life (although it is surgeless healing which has its benefits if the team are out of surges. That is a situation you will wnat to avoid) Another feat to consider with 18 Charisma is Defensive Healing word. Twice per encounter you give the target of your healing Word a +4 power bonus vs the next attack received. However you will probably need to consider investing some feats to keep yourself alive... I know if I was your DM it would be pretty easy to rule that even moderatley intelligent enemies would quickly realise that you need to die asap and then send them to gangbash you. [/QUOTE]
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