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<blockquote data-quote="pemerton" data-source="post: 8381453" data-attributes="member: 42582"><p>I'm not sure which this is the dim-lighted version of which that.</p><p></p><p>I think when presenting a BW scenario for a one-shot (which I take it is the logic of Iron DM) the PC stats are crucial. I took inspiration in that respect from The Sword, which is an old BW demo scenario (I just had a quick poke around BWHQ to see if it's still there, but couldn't find it).</p><p></p><p>It's the intersection of situation, stats and Beliefs (and to a lesser extent Instincts) that suggest a way forward for the scenario.</p><p></p><p>There's no particular way that it's supposed to play out. But as I was writing it, and now re-reading it, a few ideas occurred to me.</p><p></p><p>The PCs probably meet, given one has an Instinct to whistle and cheerfully greet, and the other an Instinct to greet arrivals at the bridge. There's no reason to think an initial fight breaks out - Tripp prefers never to start a fight, and Dagoliir is bitter, not violent. Both PCs are built to be credible in a Duel of Wits (Dagoliir's Oratory is hampered by Deceiver but enhanced by Charismatic; Tripp's Soothing Platitudes and Falsehood are enhanced by Glib, and Blank Stare puts a penalty on some of Dagoliir's checks).</p><p></p><p>Tripp can pretend not to be related to Ansley (Falsehood - Tripp is cheerful but there is no Belief or Instinct about being honest). Dagoliir has a reason to help find the jewels (the third Belief) although also has a reason not to share them (and Sleight of Hand might come into play in that respect). Tripp might persuade Dagoliir that the best way to get revenge would be for the two of them to recover the jewels and then rub Tripp's father's nose in that fact!</p><p></p><p>Another option is that Dagolliir destroys what remains of the bridge (Rhyme of the Unmaker) to find the jewels.</p><p></p><p>I think that the jewels need to be more valuable than what I posted - probably +5D (the odd number makes it harder to agree on an even split, which is deliberate) - because one option should be that Tripp calls on the woodfolk to help rebuild the bridge, and +3D resources probably isn't quite enough to suggest that.</p><p></p><p>I also imagined smaller scenes, like Dagoliir disrupting stones that Tripp is moving into the river to help create "stepping stones". Or Tripp's whistling prompting Dagoliir to sing and play. If Dagoliir want to use Song of Soothing (the Elven version of herbalism), Tripp has Foraging to find the herbs. Tripp can find and mend Dagoliir's shoes (reducing his squalor). </p><p></p><p>There's no pathway in this scenario for Dagoliir to recover from Spite (that's a mechanically complicated process that requires the participation of another Elf whom the Dark Elf has wronged); but there is scope for Dagoliir to move on from the bridge, with or without Tripp. And with or without the jewels: after all, Tripp might lean hard into <em>I am not my ancestry</em> and forget about the dreams of Ansley.</p><p></p><p>So anyway, the sort of framework I had in mind was something more like the films Hero, or The Bridge on the River Kwai - unfolding over time, rather than a quick dust-up and it's all resolved. I haven't playtested it so don't know if it would work - but I think it could.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8381453, member: 42582"] I'm not sure which this is the dim-lighted version of which that. I think when presenting a BW scenario for a one-shot (which I take it is the logic of Iron DM) the PC stats are crucial. I took inspiration in that respect from The Sword, which is an old BW demo scenario (I just had a quick poke around BWHQ to see if it's still there, but couldn't find it). It's the intersection of situation, stats and Beliefs (and to a lesser extent Instincts) that suggest a way forward for the scenario. There's no particular way that it's supposed to play out. But as I was writing it, and now re-reading it, a few ideas occurred to me. The PCs probably meet, given one has an Instinct to whistle and cheerfully greet, and the other an Instinct to greet arrivals at the bridge. There's no reason to think an initial fight breaks out - Tripp prefers never to start a fight, and Dagoliir is bitter, not violent. Both PCs are built to be credible in a Duel of Wits (Dagoliir's Oratory is hampered by Deceiver but enhanced by Charismatic; Tripp's Soothing Platitudes and Falsehood are enhanced by Glib, and Blank Stare puts a penalty on some of Dagoliir's checks). Tripp can pretend not to be related to Ansley (Falsehood - Tripp is cheerful but there is no Belief or Instinct about being honest). Dagoliir has a reason to help find the jewels (the third Belief) although also has a reason not to share them (and Sleight of Hand might come into play in that respect). Tripp might persuade Dagoliir that the best way to get revenge would be for the two of them to recover the jewels and then rub Tripp's father's nose in that fact! Another option is that Dagolliir destroys what remains of the bridge (Rhyme of the Unmaker) to find the jewels. I think that the jewels need to be more valuable than what I posted - probably +5D (the odd number makes it harder to agree on an even split, which is deliberate) - because one option should be that Tripp calls on the woodfolk to help rebuild the bridge, and +3D resources probably isn't quite enough to suggest that. I also imagined smaller scenes, like Dagoliir disrupting stones that Tripp is moving into the river to help create "stepping stones". Or Tripp's whistling prompting Dagoliir to sing and play. If Dagoliir want to use Song of Soothing (the Elven version of herbalism), Tripp has Foraging to find the herbs. Tripp can find and mend Dagoliir's shoes (reducing his squalor). There's no pathway in this scenario for Dagoliir to recover from Spite (that's a mechanically complicated process that requires the participation of another Elf whom the Dark Elf has wronged); but there is scope for Dagoliir to move on from the bridge, with or without Tripp. And with or without the jewels: after all, Tripp might lean hard into [I]I am not my ancestry[/I] and forget about the dreams of Ansley. So anyway, the sort of framework I had in mind was something more like the films Hero, or The Bridge on the River Kwai - unfolding over time, rather than a quick dust-up and it's all resolved. I haven't playtested it so don't know if it would work - but I think it could. [/QUOTE]
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