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<blockquote data-quote="pemerton" data-source="post: 8382472" data-attributes="member: 42582"><p>Of the three scenarios I wrote up, the quickest I think was After the battle. I came up with the idea pretty-much straight away, as soon as I looked at it through the lens of Prince Valiant. But then I had to write it up in the canoncial style which took a bit of time. And while I was writing it up I had the idea for the alternative "secret situation".</p><p></p><p>I started writing Kassos in the evening, and it took me probably 15 minutes just to settle on my signs of the gods! But then had to sleep on it: it was only when I woke up that I had come up with an idea of how to connect the two or three key NPCs, and get the cult worked in without multiplying the complexity too much.</p><p></p><p>With the Burning Wheel scenario I had the idea for the "historic bridge", the "uncivil war" and the "terrible bard" right away: the latter in particular reflects the fact that I'm currently a bit obsessed with the "Paths of Spite". And I wanted Rhyme of the Unraveller because of its possible interaction with the ruined bridge. It still took a while to write up Dagoliir's character, though, because BW is pretty stat-intensive. Sorting out Tripp's character took longer - I was pretty sure I wanted Bastard in there from the start, to establish the conflicted link with the human warband leader, but finding the right set of lifepaths to produce a character who fits the situation, <em>and</em> has the mechanical oomph to stand up to one of Burning Wheel's overpowered Elves took quite a while (certainly more than an hour). And once I had both characters statted up I then had to sort out the Beliefs and Instincts, which took a while too as those are pretty crucial to the situation.</p><p></p><p>Also, the idea for the shoes flowed from the fact that when building Dragoliir I had enough resource points to buy a remote refuge (the foundation hall), and clothes, and finery, but not shoes. This is a different illustration of [USER=99817]@chaochou[/USER]'s comment in the OP about creating situations under constraints!</p></blockquote><p></p>
[QUOTE="pemerton, post: 8382472, member: 42582"] Of the three scenarios I wrote up, the quickest I think was After the battle. I came up with the idea pretty-much straight away, as soon as I looked at it through the lens of Prince Valiant. But then I had to write it up in the canoncial style which took a bit of time. And while I was writing it up I had the idea for the alternative "secret situation". I started writing Kassos in the evening, and it took me probably 15 minutes just to settle on my signs of the gods! But then had to sleep on it: it was only when I woke up that I had come up with an idea of how to connect the two or three key NPCs, and get the cult worked in without multiplying the complexity too much. With the Burning Wheel scenario I had the idea for the "historic bridge", the "uncivil war" and the "terrible bard" right away: the latter in particular reflects the fact that I'm currently a bit obsessed with the "Paths of Spite". And I wanted Rhyme of the Unraveller because of its possible interaction with the ruined bridge. It still took a while to write up Dagoliir's character, though, because BW is pretty stat-intensive. Sorting out Tripp's character took longer - I was pretty sure I wanted Bastard in there from the start, to establish the conflicted link with the human warband leader, but finding the right set of lifepaths to produce a character who fits the situation, [i]and[/i] has the mechanical oomph to stand up to one of Burning Wheel's overpowered Elves took quite a while (certainly more than an hour). And once I had both characters statted up I then had to sort out the Beliefs and Instincts, which took a while too as those are pretty crucial to the situation. Also, the idea for the shoes flowed from the fact that when building Dragoliir I had enough resource points to buy a remote refuge (the foundation hall), and clothes, and finery, but not shoes. This is a different illustration of [USER=99817]@chaochou[/USER]'s comment in the OP about creating situations under constraints! [/QUOTE]
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