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<blockquote data-quote="AbdulAlhazred" data-source="post: 8395118" data-attributes="member: 82106"><p>Icky, the PCs will have a hard time winning that fight! Although the Auto Rifle on the air raft will help. Still, the bad guys are well-armed and seem unlikely to give up without a fight, particularly that Pirate Sergeant (assault rifle, cloth armor, bad news). </p><p></p><p>The real question though is how the referee will run the whole 'can the behemoth escape' element. I mean, were I the pirates/hunter, I'd just suspend loading operations and deal with the intruders in the simplest brute force way possible! Why would anything go wrong? Moreover the attacking PCs have little reason to mess with the loading aspect of things. I'd assume their best bet is to get aboard the Type Y yacht and insure that nobody can take off! </p><p></p><p>OTOH the real meat of the scenario is in the initial 'figure out how we got here' because PRESUMABLY the only point of that is to either establish one or more of the bad guys as secret allies, or to establish the intervention of some sort of authorities/reinforcements who will tip the odds in their favor. </p><p></p><p>Also we don't know what EXACTLY constitutes victory conditions. Is it enough for the PCs to establish that the behemoth was stolen in order to fix the fight? I guess not or else that would simply be the assumed outcome, since someone had to take it. So, victory can only mean recovering the creature alive. </p><p></p><p>Maybe there could be other more creative solutions? Hard to say. My bet is various ploys are tried and things basically resolve down to a straight-up fight, possibly with the bad guys facing less good odds than the basic setup. The real question is just how far the ref will let a player go in terms of carving out some sort of extrapolated scenario.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8395118, member: 82106"] Icky, the PCs will have a hard time winning that fight! Although the Auto Rifle on the air raft will help. Still, the bad guys are well-armed and seem unlikely to give up without a fight, particularly that Pirate Sergeant (assault rifle, cloth armor, bad news). The real question though is how the referee will run the whole 'can the behemoth escape' element. I mean, were I the pirates/hunter, I'd just suspend loading operations and deal with the intruders in the simplest brute force way possible! Why would anything go wrong? Moreover the attacking PCs have little reason to mess with the loading aspect of things. I'd assume their best bet is to get aboard the Type Y yacht and insure that nobody can take off! OTOH the real meat of the scenario is in the initial 'figure out how we got here' because PRESUMABLY the only point of that is to either establish one or more of the bad guys as secret allies, or to establish the intervention of some sort of authorities/reinforcements who will tip the odds in their favor. Also we don't know what EXACTLY constitutes victory conditions. Is it enough for the PCs to establish that the behemoth was stolen in order to fix the fight? I guess not or else that would simply be the assumed outcome, since someone had to take it. So, victory can only mean recovering the creature alive. Maybe there could be other more creative solutions? Hard to say. My bet is various ploys are tried and things basically resolve down to a straight-up fight, possibly with the bad guys facing less good odds than the basic setup. The real question is just how far the ref will let a player go in terms of carving out some sort of extrapolated scenario. [/QUOTE]
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