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Not upgrading? What version of D&D 5e are you sticking with?
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<blockquote data-quote="Sword of Spirit" data-source="post: 9554353" data-attributes="member: 6677017"><p>There was one subclass in XGtE that stood out to me as a harbinger of change, as well as the book having presentation changes I didn't care for from previous works, but I think I really started seeing the changes of philosophy with MToF (so way before MMotM). It was a continuous slide into a new edition from there. I look at (un-revised) VGtM as the high point of 5.0e.</p><p></p><p>I'm trying to think if there is anything I like about the changes from original 2014 design, and I'm having a hard time. At one point they experimented with using Investigation for finding traps more, and I was totally on board with that, but then they turned around and made it all Perception.</p><p></p><p>I liked the idea of letting dragons use certain features as bonus actions, or as a replacement for an attack that I saw in Fizban's, but I don't like any of the other monster design changes in that book, nor the book design.</p><p></p><p>Off the top of my head those are about it. Pretty much everything else has been changing the underlying structure and presentation of the game, from what I see as the pinnacle of D&D rules design and the runner-up of multiverse design (behind 2e). </p><p></p><p>Basically, I thought they did such a fantastic job with original 5e, that the bar for improvement was extremely high, and almost everything they have done to change it has been a failure and a downgrade. 5e wasn't perfect, and I've had house rules from the beginning, but it was the best version of D&D by such a large margin that messing with it has almost always been a bad thing.</p><p></p><p>I can only hope that in 18 years or so there will be a rediscovery of 5.0e as a "forgotten edition" and an enthusiastic OSR kind of interest in what it did and it differed from the 2024 5.5e that people will be more familiar with.</p><p></p><p>"The Forgotten Genius of original 5e D&D"</p><p></p><p>"What we could learn from the 5e D&D play test"</p><p></p><p>"I just discovered the original 2014 5e and I think I'm love"</p><p></p><p>Stuff like that. I'll guess I'll wait and see if that happens or not. Usually my predictions turn out to be right, but on this I don't have a confident prediction, so I'll have to see.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9554353, member: 6677017"] There was one subclass in XGtE that stood out to me as a harbinger of change, as well as the book having presentation changes I didn't care for from previous works, but I think I really started seeing the changes of philosophy with MToF (so way before MMotM). It was a continuous slide into a new edition from there. I look at (un-revised) VGtM as the high point of 5.0e. I'm trying to think if there is anything I like about the changes from original 2014 design, and I'm having a hard time. At one point they experimented with using Investigation for finding traps more, and I was totally on board with that, but then they turned around and made it all Perception. I liked the idea of letting dragons use certain features as bonus actions, or as a replacement for an attack that I saw in Fizban's, but I don't like any of the other monster design changes in that book, nor the book design. Off the top of my head those are about it. Pretty much everything else has been changing the underlying structure and presentation of the game, from what I see as the pinnacle of D&D rules design and the runner-up of multiverse design (behind 2e). Basically, I thought they did such a fantastic job with original 5e, that the bar for improvement was extremely high, and almost everything they have done to change it has been a failure and a downgrade. 5e wasn't perfect, and I've had house rules from the beginning, but it was the best version of D&D by such a large margin that messing with it has almost always been a bad thing. I can only hope that in 18 years or so there will be a rediscovery of 5.0e as a "forgotten edition" and an enthusiastic OSR kind of interest in what it did and it differed from the 2024 5.5e that people will be more familiar with. "The Forgotten Genius of original 5e D&D" "What we could learn from the 5e D&D play test" "I just discovered the original 2014 5e and I think I'm love" Stuff like that. I'll guess I'll wait and see if that happens or not. Usually my predictions turn out to be right, but on this I don't have a confident prediction, so I'll have to see. [/QUOTE]
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Not upgrading? What version of D&D 5e are you sticking with?
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