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<blockquote data-quote="Tony Vargas" data-source="post: 6817113" data-attributes="member: 996"><p>Wouldn't matter, the only important factor is whether the DM is good enough. </p><p></p><p>The 'Next' playtest made much of the game going 'TotM' and 5e does come out and say that's how it's meant to be played. In spite of that, it gives movement, ranges, area-effects, and the like in precise-to-the-foot measurements and geometric shapes. It also has fewer/less-detailed rules for combat, which plays to both the 'faster combat' and TotM agendas. But it doesn't actually have rules to facilitate TotM the way some other systems, like 13th Age, do. </p><p></p><p>FWIW, I do run my 5e games TotM. It's a technique I mastered in the 90s when available play spaces were limited for my mostly-college-age gaming groups, and minis just weren't an option, I've even run Champions! (a game much more into it's hex mats and 2m scale than D&D has ever been to 'da grid') that way. </p><p></p><p>Yeah, these experiences often seem to be regional or group-specific. Back in the day, around here, the more serious DMs had large mini collections from their wargaming days, collecting & painting them was a hobby in itself, so minis got used heavily. In the 90s that trailed off (except for Warhammer) especially for those of us who wandered from D&D, then came back in the oughts with 3.0 & plastic blind/random minis.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6817113, member: 996"] Wouldn't matter, the only important factor is whether the DM is good enough. The 'Next' playtest made much of the game going 'TotM' and 5e does come out and say that's how it's meant to be played. In spite of that, it gives movement, ranges, area-effects, and the like in precise-to-the-foot measurements and geometric shapes. It also has fewer/less-detailed rules for combat, which plays to both the 'faster combat' and TotM agendas. But it doesn't actually have rules to facilitate TotM the way some other systems, like 13th Age, do. FWIW, I do run my 5e games TotM. It's a technique I mastered in the 90s when available play spaces were limited for my mostly-college-age gaming groups, and minis just weren't an option, I've even run Champions! (a game much more into it's hex mats and 2m scale than D&D has ever been to 'da grid') that way. Yeah, these experiences often seem to be regional or group-specific. Back in the day, around here, the more serious DMs had large mini collections from their wargaming days, collecting & painting them was a hobby in itself, so minis got used heavily. In the 90s that trailed off (except for Warhammer) especially for those of us who wandered from D&D, then came back in the oughts with 3.0 & plastic blind/random minis. [/QUOTE]
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