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Not Wanting to Kill Characters
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<blockquote data-quote="Olaf the Stout" data-source="post: 2954706" data-attributes="member: 13703"><p>I have considered giving critical hits a miss at one point. One player in my group doesn't let the bad guys/monsters have critical (but the PC's still can). I don't like that idea personally though. If the PC's can critical than their opponents should be able to as well. Having said that the PC's have action points but their opponents don't.</p><p></p><p>The reason why I kept them in is because I, and the majority of the players, like them. There is a certain good feeling that you get when you confirm the critical hit that just isn't the same as hitting someone twice in a row. Plus the "Play by the Luck of the Dice" side of me also likes the randomness that they add to an encounter. A fight that is a cakewalk for the PC's can become a little bit more threatening with a couple of good rolls or a critical can turn the odds for the PC's when all hope seems to have been lost. I think it makes for more exciting fights. Whether that is actually the case or not is debatable. It can certainly take away from the game if a PC is taken out by an (un)lucky hit/shot in an otherwise insignificant battle. Overall I think it is a matter of personal choice and personally I think the pros outweigh the cons.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2954706, member: 13703"] I have considered giving critical hits a miss at one point. One player in my group doesn't let the bad guys/monsters have critical (but the PC's still can). I don't like that idea personally though. If the PC's can critical than their opponents should be able to as well. Having said that the PC's have action points but their opponents don't. The reason why I kept them in is because I, and the majority of the players, like them. There is a certain good feeling that you get when you confirm the critical hit that just isn't the same as hitting someone twice in a row. Plus the "Play by the Luck of the Dice" side of me also likes the randomness that they add to an encounter. A fight that is a cakewalk for the PC's can become a little bit more threatening with a couple of good rolls or a critical can turn the odds for the PC's when all hope seems to have been lost. I think it makes for more exciting fights. Whether that is actually the case or not is debatable. It can certainly take away from the game if a PC is taken out by an (un)lucky hit/shot in an otherwise insignificant battle. Overall I think it is a matter of personal choice and personally I think the pros outweigh the cons. Olaf the Stout [/QUOTE]
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