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Not Wanting to Kill Characters
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<blockquote data-quote="Ourph" data-source="post: 2954729" data-attributes="member: 20239"><p>Disclaimer: I don't like the OP's particular take on gaming and GMing, but I respect the fact that HE does. /disclaimer</p><p></p><p>Maybe you should talk to the players and explain your dilemma. If they would like to keep the game challenging by maintaining the real possibility that their characters might die then your dialogue will at least remind them that it's something that could happen and if they want to continue their characters particular storyline they need to be cautious.</p><p></p><p>If they would prefer immunity from irrevocable death, maybe you guys could come up with a way to keep the challenge level without permanently losing the character to the campaign (e.g. - level loss rather than death, "save points" where the character can revert back to a previous incarnation of themselves, "fate points" that give the players a get out of death free card, etc.).</p><p></p><p>Personally, I try to avoid PCs with intricate backstories as an element of the campaign. It may seem cool to have that tie in at first but it severely hampers the game aspect of play eventually. If a significant portion of the campaign centers around a PC's search for his long lost father - then you're basically screwed if that character dies. If, on the other hand, the search is for an ancient hero of the realm who was cursed by amnesia and wandered into the wilderness (i.e. - someone who is important to LOTS of people for lots of different reasons) losing a PC isn't such a problem.</p></blockquote><p></p>
[QUOTE="Ourph, post: 2954729, member: 20239"] Disclaimer: I don't like the OP's particular take on gaming and GMing, but I respect the fact that HE does. /disclaimer Maybe you should talk to the players and explain your dilemma. If they would like to keep the game challenging by maintaining the real possibility that their characters might die then your dialogue will at least remind them that it's something that could happen and if they want to continue their characters particular storyline they need to be cautious. If they would prefer immunity from irrevocable death, maybe you guys could come up with a way to keep the challenge level without permanently losing the character to the campaign (e.g. - level loss rather than death, "save points" where the character can revert back to a previous incarnation of themselves, "fate points" that give the players a get out of death free card, etc.). Personally, I try to avoid PCs with intricate backstories as an element of the campaign. It may seem cool to have that tie in at first but it severely hampers the game aspect of play eventually. If a significant portion of the campaign centers around a PC's search for his long lost father - then you're basically screwed if that character dies. If, on the other hand, the search is for an ancient hero of the realm who was cursed by amnesia and wandered into the wilderness (i.e. - someone who is important to LOTS of people for lots of different reasons) losing a PC isn't such a problem. [/QUOTE]
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