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Not Wanting to Kill Characters
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<blockquote data-quote="Olaf the Stout" data-source="post: 2954900" data-attributes="member: 13703"><p>I currently have -10 + Constitution Mod for PC death. In addition to this, when characters are between 0 and negative half their character level inclusive they are not unconscious but they are treated as staggered (as per the condition in the DMG). In addition, all BAB, skills, saves are halved until your hit points are increased back above 0.</p><p></p><p>The second rule hasn't really come into play so far since the characters are only 4th level and the attacks that took them into negatives took them to about -5 or -6. When they are around 10th level it will hopefully give them a chance to gulp down a healing potion before they drop unconscious. I imagine that players will probably just go from low HP's to big negative HP's though thanks to the higher damage done per attack at higher levels.</p><p></p><p>I am still trying to find a rule to have some sort of area between "I'm fine and fighting at 100%" and "I'm dead/unconscious" without introducing a full scale death spiral mechanic. So far I haven't really found what I'm after.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2954900, member: 13703"] I currently have -10 + Constitution Mod for PC death. In addition to this, when characters are between 0 and negative half their character level inclusive they are not unconscious but they are treated as staggered (as per the condition in the DMG). In addition, all BAB, skills, saves are halved until your hit points are increased back above 0. The second rule hasn't really come into play so far since the characters are only 4th level and the attacks that took them into negatives took them to about -5 or -6. When they are around 10th level it will hopefully give them a chance to gulp down a healing potion before they drop unconscious. I imagine that players will probably just go from low HP's to big negative HP's though thanks to the higher damage done per attack at higher levels. I am still trying to find a rule to have some sort of area between "I'm fine and fighting at 100%" and "I'm dead/unconscious" without introducing a full scale death spiral mechanic. So far I haven't really found what I'm after. Olaf the Stout [/QUOTE]
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