Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Not With a Bang, I: Its Own Reward
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LazarusLong42" data-source="post: 1245675" data-attributes="member: 9620"><p><em>OOC: To those in the US, hope you had a good Thanksgiving!</em></p><p></p><p>You follow the cleric through a somewhat winding hallway about 100 feet long. He indicates you should turn right, though all you see is a door in front of you. He knocks on it, and a moment later it's opened--just barely--by a rather annoyed-looking human. The cleric speaks to him in Goblin.</p><p></p><p><em>"These ladies and gentlemen would like to speak with Arnis. And I would rather they speak with Arnis than kill more of my people."</em></p><p></p><p>The human replies, also in Goblin. <em>"Your people are too great an asset to us to see many killed. Go, and save those that you can. I'll take our guests to see Arnis, though I doubt he'll much enjoy being awakened in the middle of the night."</em></p><p></p><p>The cleric bows his head slightly, and returns quickly through the corridor you've just come down. The man inside the door swings it open further, and says, "Well, come on in. So long as you've found us, you might as well learn about us." As you pass through the door, you enter a very large chamber--essentially decorated as though it were an inn, it's a human common room cut into the rock, about fifty feet in each dimension. There are several corridors leading away from the common room, and two other humans playing cards by torchlight--presumably the night-time guard. "This is our humble home, such as it is. Have a seat, I'll get you some tea--it's all we have to keep us awake nights--and I'll send someone to wake Arnis. I think he'll be... interested to see you."</p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 1245675, member: 9620"] [i]OOC: To those in the US, hope you had a good Thanksgiving![/i] You follow the cleric through a somewhat winding hallway about 100 feet long. He indicates you should turn right, though all you see is a door in front of you. He knocks on it, and a moment later it's opened--just barely--by a rather annoyed-looking human. The cleric speaks to him in Goblin. [i]"These ladies and gentlemen would like to speak with Arnis. And I would rather they speak with Arnis than kill more of my people."[/i] The human replies, also in Goblin. [i]"Your people are too great an asset to us to see many killed. Go, and save those that you can. I'll take our guests to see Arnis, though I doubt he'll much enjoy being awakened in the middle of the night."[/i] The cleric bows his head slightly, and returns quickly through the corridor you've just come down. The man inside the door swings it open further, and says, "Well, come on in. So long as you've found us, you might as well learn about us." As you pass through the door, you enter a very large chamber--essentially decorated as though it were an inn, it's a human common room cut into the rock, about fifty feet in each dimension. There are several corridors leading away from the common room, and two other humans playing cards by torchlight--presumably the night-time guard. "This is our humble home, such as it is. Have a seat, I'll get you some tea--it's all we have to keep us awake nights--and I'll send someone to wake Arnis. I think he'll be... interested to see you." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Not With a Bang, I: Its Own Reward
Top