Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Not With a Bang, II: Life and Undeath Situation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LazarusLong42" data-source="post: 1307724" data-attributes="member: 9620"><p>Grinder steps forward, firing a crossbow bolt at the nearest zombie, the same one Arkan fired at. It hits, dropping the rotting corpse to the ground, dead--a second time.</p><p></p><p>Selene takes cover behind one of the numerous trees <em>(+4 to AC)</em> and fires a bolt into the nearest standing zombie. It hits squarely, puncturing... what used to be a lung.</p><p></p><p>One of the slightly crisp zombies converges on Keros, smacking him once with what would have passed for an arm several years ago. <em>(6 pts. damage)</em>. The other zombies, two of whom fail to recognize Keros as their immediate threat, lumber slowly forward. One of them reaches Grunlor, but cannot attack this round; the other three are now within thirty feet of the main party.</p><p></p><p>Brevin chants a quick prayer to Litsi and, striding forward, holds out his holy symbol. "Begone, foul wretches!" The four zombies not attacking Keros suddenly seem stricken, and look as though ready to flee.</p><p></p><p>Nojin, seeing his chance, charges the nearest zombie, his urgrosh drawn. He slashes at it, opening a gash in what used to be its stomach. Nojin is smart enough not to look to see what comes out instead of blood.</p><p></p><p>Baril takes aim at the zombie Nojin isn't hitting, putting an arrow smack into the zombie next to the melee. Arkan follows with two more arrows, one of which seems to bounce off the zombie, the other of which impales its leg.</p><p></p><p><em>OOC: Mechanics</em></p><p><em></em></p><p><em>Grinder: attack roll 18+2 = 20 hit; damage roll 7.</em></p><p><em>Selene: attack roll 6+6 = 12 hit; damage roll 6.</em></p><p><em>Zombie 6: attack roll 18 hit; damage roll 6.</em></p><p><em>Brevin: turn check 10+1=11 => 2 HD and lower affected; turning damage rolls [3+4]+3 = 10 HD.</em></p><p><em>Nojin: attack roll 17+5 = 22 hit; damage roll 1+6 = 7.</em></p><p><em>Baril: attack roll 15+4 = 19 hit; damage roll 4.</em></p><p><em></em></p><p><em>--next round--</em></p><p><em></em></p><p><em>Arkan: attack rolls 5+4 = 9 miss; 14+4 = 18 hit; damage roll 3.</em></p><p><em></em></p><p><em>--------</em></p><p><em>Chaos: There is a zombie next to Keros, which wasn't there before you posted your action. Are you certain you want to move back 20 ft and provoke an AoO, or would you rather take a 5-ft step?</em></p><p><em></em></p><p><em>For the record: five zombies are still up, and all but one are under the effects of Brevin's turning.</em></p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 1307724, member: 9620"] Grinder steps forward, firing a crossbow bolt at the nearest zombie, the same one Arkan fired at. It hits, dropping the rotting corpse to the ground, dead--a second time. Selene takes cover behind one of the numerous trees [i](+4 to AC)[/i] and fires a bolt into the nearest standing zombie. It hits squarely, puncturing... what used to be a lung. One of the slightly crisp zombies converges on Keros, smacking him once with what would have passed for an arm several years ago. [i](6 pts. damage)[/i]. The other zombies, two of whom fail to recognize Keros as their immediate threat, lumber slowly forward. One of them reaches Grunlor, but cannot attack this round; the other three are now within thirty feet of the main party. Brevin chants a quick prayer to Litsi and, striding forward, holds out his holy symbol. "Begone, foul wretches!" The four zombies not attacking Keros suddenly seem stricken, and look as though ready to flee. Nojin, seeing his chance, charges the nearest zombie, his urgrosh drawn. He slashes at it, opening a gash in what used to be its stomach. Nojin is smart enough not to look to see what comes out instead of blood. Baril takes aim at the zombie Nojin isn't hitting, putting an arrow smack into the zombie next to the melee. Arkan follows with two more arrows, one of which seems to bounce off the zombie, the other of which impales its leg. [i]OOC: Mechanics Grinder: attack roll 18+2 = 20 hit; damage roll 7. Selene: attack roll 6+6 = 12 hit; damage roll 6. Zombie 6: attack roll 18 hit; damage roll 6. Brevin: turn check 10+1=11 => 2 HD and lower affected; turning damage rolls [3+4]+3 = 10 HD. Nojin: attack roll 17+5 = 22 hit; damage roll 1+6 = 7. Baril: attack roll 15+4 = 19 hit; damage roll 4. --next round-- Arkan: attack rolls 5+4 = 9 miss; 14+4 = 18 hit; damage roll 3. -------- Chaos: There is a zombie next to Keros, which wasn't there before you posted your action. Are you certain you want to move back 20 ft and provoke an AoO, or would you rather take a 5-ft step? For the record: five zombies are still up, and all but one are under the effects of Brevin's turning.[/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Not With a Bang, II: Life and Undeath Situation
Top