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<blockquote data-quote="LazarusLong42" data-source="post: 1083816" data-attributes="member: 9620"><p>Casar: No, I'd rather y'all go ahead and post your actions, and if I hit a point where your action no longer makes sense, I'll give you a chance to change it.</p><p></p><p>Of course, if, after the first three or so people in the initiative post actions, and I know they'll change everyone else's actions, I'll post the partial round and go ahead from there, immediately asking for changes from the rest.</p><p></p><p>Basically, that allows me to encapsulate a full round into a single post (most of the time), making the flow of action at least <em>seem</em> coherent. If I realize it's not working, we'll figure things out then, but in general in the PbP games I've been in, unless there's some reason to wait with your action, you go ahead and post it; otherwise everyone's waiting on everyone else (especially with nine people).</p><p></p><p></p><p>All: A quick question. I feel vaguely like I'm railroading you a little bit. Granted... it's a first-level adventure, which means a bit of railroading is the norm, and plotwise that'll be changing after this little retrieval mission <evil grin>. I'm talking less plotwise and more action-wise here. Am I giving you enough chance to select your movements, especially overland stuff?</p><p></p><p>It boils down to: no one likes to DM overland travel, and I'm still very shaky at hitting the fine line between keeping the action going and allowing y'all to select what you do while travelling.</p><p></p><p>Answer or not, as is your wont; I'll assume if you're not complaining that you're at least OK with how we've been going so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 1083816, member: 9620"] Casar: No, I'd rather y'all go ahead and post your actions, and if I hit a point where your action no longer makes sense, I'll give you a chance to change it. Of course, if, after the first three or so people in the initiative post actions, and I know they'll change everyone else's actions, I'll post the partial round and go ahead from there, immediately asking for changes from the rest. Basically, that allows me to encapsulate a full round into a single post (most of the time), making the flow of action at least [i]seem[/i] coherent. If I realize it's not working, we'll figure things out then, but in general in the PbP games I've been in, unless there's some reason to wait with your action, you go ahead and post it; otherwise everyone's waiting on everyone else (especially with nine people). All: A quick question. I feel vaguely like I'm railroading you a little bit. Granted... it's a first-level adventure, which means a bit of railroading is the norm, and plotwise that'll be changing after this little retrieval mission <evil grin>. I'm talking less plotwise and more action-wise here. Am I giving you enough chance to select your movements, especially overland stuff? It boils down to: no one likes to DM overland travel, and I'm still very shaky at hitting the fine line between keeping the action going and allowing y'all to select what you do while travelling. Answer or not, as is your wont; I'll assume if you're not complaining that you're at least OK with how we've been going so far. :) [/QUOTE]
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