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<blockquote data-quote="Oofta" data-source="post: 7578163" data-attributes="member: 6801845"><p>Running stealth is going to vary a lot, the following are just my observations on how I run it.</p><p></p><p></p><p></p><p>If I think someone can be hidden from a creature, the passive perception kicks in immediately. It may make a difference if the PC attacks.</p><p></p><p></p><p></p><p>I think this is situational. If a PC is moving around or potentially doing things to be noticed, I have them roll (I may give advantage/disadvantage as appropriate). But there are just too many variables to come up with a hard and fast rule. Does the monster move? Is there a new light source? Is there a sudden gust of wind which may break up the fog giving the PC cover? Does someone yell out "he's over there!" </p><p></p><p></p><p></p><p>There has to be some reasonable way to detect a creature. To me, that general rule applies whether or not a stealth check has been made. Someone that is blind and deaf may not have any possibility of knowing someone is ten feet away even if the creature is a one man band. </p><p></p><p>There may be other environmental variables at play though such as sensing heat, a particularly powerful stench or something else like something suddenly blocking the wind. Stepping in a puddle for example may give away your position.</p><p></p><p></p><p></p><p>I adjust based on the situation, but in general disadvantage cancels out advantage (and vice versa). So in most cases the check would just be normal. However ... is this in a busy market square where there are food vendors next to someone selling strong smelling herbs? Or is it in a clean and empty room.</p><p></p><p>I think the game runs better when you simply accept that you have to make rulings on the fly. As long as the DM is basing it on the situation at hand and not simply because they want something to happen, it's my preference. D&D is not a glorified board game, things can and should be adjusted on the fly now and then.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7578163, member: 6801845"] Running stealth is going to vary a lot, the following are just my observations on how I run it. If I think someone can be hidden from a creature, the passive perception kicks in immediately. It may make a difference if the PC attacks. I think this is situational. If a PC is moving around or potentially doing things to be noticed, I have them roll (I may give advantage/disadvantage as appropriate). But there are just too many variables to come up with a hard and fast rule. Does the monster move? Is there a new light source? Is there a sudden gust of wind which may break up the fog giving the PC cover? Does someone yell out "he's over there!" There has to be some reasonable way to detect a creature. To me, that general rule applies whether or not a stealth check has been made. Someone that is blind and deaf may not have any possibility of knowing someone is ten feet away even if the creature is a one man band. There may be other environmental variables at play though such as sensing heat, a particularly powerful stench or something else like something suddenly blocking the wind. Stepping in a puddle for example may give away your position. I adjust based on the situation, but in general disadvantage cancels out advantage (and vice versa). So in most cases the check would just be normal. However ... is this in a busy market square where there are food vendors next to someone selling strong smelling herbs? Or is it in a clean and empty room. I think the game runs better when you simply accept that you have to make rulings on the fly. As long as the DM is basing it on the situation at hand and not simply because they want something to happen, it's my preference. D&D is not a glorified board game, things can and should be adjusted on the fly now and then. [/QUOTE]
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