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<blockquote data-quote="Greenstone.Walker" data-source="post: 7578232" data-attributes="member: 6788312"><p>I try to enforce the second option, but players often follow the "talking is a free action" idea to an extreme, having big long conversations at any and every point in combat (and then complaining about how little XP they get per session after one combat takes 3 hours, but that's a rant for another day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />.</p><p></p><p>The perceptive character knows where the hiding foe is right now, so they can certainly use a Reaction (if they have one) right now against the foe.</p><p></p><p></p><p>Yes. If a foe is not hidden then you know where they are. If playing on a grid, you know what square they are in. I indicate unseen foes on the map with small glass or plastic counters.</p><p></p><p>This is pretty much the definition of "hidden" - you know they are there, somewhere, but you can't pinpoint their exact position.</p><p></p><p>As an additional note, you don't always have to roll a check. Depending on the circumstances, the GM can decide "no" or "yes" instead of asking for a roll. The roll is only for when success or failure is uncertain.</p><p></p><p>E.g. If a stealthy, invisible foe is walking on a floor covered by flour or dust then they are noticed - there is no way to prevent their footsteps being seen by everyone.</p><p></p><p>E.g. If a stealthy, invisible foe is flying in an area with a lot of background noise then they are hidden - there is no way for observers to perceive them.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7578232, member: 6788312"] I try to enforce the second option, but players often follow the "talking is a free action" idea to an extreme, having big long conversations at any and every point in combat (and then complaining about how little XP they get per session after one combat takes 3 hours, but that's a rant for another day :-). The perceptive character knows where the hiding foe is right now, so they can certainly use a Reaction (if they have one) right now against the foe. Yes. If a foe is not hidden then you know where they are. If playing on a grid, you know what square they are in. I indicate unseen foes on the map with small glass or plastic counters. This is pretty much the definition of "hidden" - you know they are there, somewhere, but you can't pinpoint their exact position. As an additional note, you don't always have to roll a check. Depending on the circumstances, the GM can decide "no" or "yes" instead of asking for a roll. The roll is only for when success or failure is uncertain. E.g. If a stealthy, invisible foe is walking on a floor covered by flour or dust then they are noticed - there is no way to prevent their footsteps being seen by everyone. E.g. If a stealthy, invisible foe is flying in an area with a lot of background noise then they are hidden - there is no way for observers to perceive them. [/QUOTE]
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