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Not Your Average Martial Arts PrC!
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<blockquote data-quote="Valdier" data-source="post: 292782" data-attributes="member: 4556"><p>Ok, having been taught by Royce for a couple of years before UFC came around I am going to comment purely from experience here.</p><p></p><p>To start, drop the entire idea that it is subdual damage, like a monk that should be optional. The damage done in a grapple can be extremely deadly. In UFC Royce wasn't required to maim his opponents to win, he simply had to make it hurt so much they couldn't take the pain, or... put them into a position where they realized they were about to lose an arm if they didn't give up.</p><p></p><p>I would tend to go with the idea of not being able to grapple a creature more than one size category larger than you, simply because, well you can't get the grips required to perform most of the holds. The leverage aspect when grappling a dragon also becomes a serious problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Rogue attack bonus is fine also since most of their attacks will be touch attacks. I would also give them sneak attack progression like a rogue remembering that when they are in a grapple their opponent is denied dexterity and therefore they are subject to sneak attack damage. This would help to simulate extreme pressure on joints as well as partial chokes and broken limbs.</p><p></p><p>A special ability you might want to give is a bonus to grapple checks, maybe something along the lines of +1 per level. </p><p></p><p>You might just want to make it a prestige class of a monk or a fighter, they give up monk HtH damage to essentially be able to beat anyone once in the clinch through sneak attack damage.</p></blockquote><p></p>
[QUOTE="Valdier, post: 292782, member: 4556"] Ok, having been taught by Royce for a couple of years before UFC came around I am going to comment purely from experience here. To start, drop the entire idea that it is subdual damage, like a monk that should be optional. The damage done in a grapple can be extremely deadly. In UFC Royce wasn't required to maim his opponents to win, he simply had to make it hurt so much they couldn't take the pain, or... put them into a position where they realized they were about to lose an arm if they didn't give up. I would tend to go with the idea of not being able to grapple a creature more than one size category larger than you, simply because, well you can't get the grips required to perform most of the holds. The leverage aspect when grappling a dragon also becomes a serious problem :) Rogue attack bonus is fine also since most of their attacks will be touch attacks. I would also give them sneak attack progression like a rogue remembering that when they are in a grapple their opponent is denied dexterity and therefore they are subject to sneak attack damage. This would help to simulate extreme pressure on joints as well as partial chokes and broken limbs. A special ability you might want to give is a bonus to grapple checks, maybe something along the lines of +1 per level. You might just want to make it a prestige class of a monk or a fighter, they give up monk HtH damage to essentially be able to beat anyone once in the clinch through sneak attack damage. [/QUOTE]
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