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<blockquote data-quote="johnnype" data-source="post: 115415" data-attributes="member: 1944"><p><strong>my thoughts</strong></p><p></p><p>I think that overall CP2020 was a good effort. That said I agree that its terribly outdated.</p><p></p><p>From reading the many post on this topic I think many people see CP the same way. Here are my thoughts:</p><p></p><p>No magic, no elves, no fantasy period. Horrible idea.</p><p>However, I would not be opposed to seeing psionics in a campaign. I know it's not completely cyberpunkish but I've always liked it. Perhaps as an appendix.</p><p></p><p>Netrunning has to be changed. I also thought of using the CCG as a fix. The CCG perfectly captures how I envision netrunning. There is something about the logic and the way the different elements combine that I just love. The ICE, black ICE, viruses, tags, programs, upgrades, subroutines, walls, icebrakers, worms, traces, nodes etc. The way only the right program will work on a specific piece of ICE. Great game! Too bad it's gone.</p><p></p><p>Since I'm on the topic of CCG's I should also mention Heresy: Kingdom Come. It's an old CCG long out of print that combined elements of CP with the spiritual. Kinda like netrunner meets In Nomine. Strange, I know, but cool. Great art.</p><p></p><p>Some of the lingo needs to go. Words like choomba, eurobucks and credits ruin any sense of atmosphere. </p><p></p><p>Other sources of inspiration:</p><p>Final Fantasy: The Spirits Within. Think what you will of the plot, the visuals kicked ass.</p><p>Akira - Psionics gone mad and a good glimpse at drug use in the future.</p><p>Ghost in the Shell - perfect for ideas of assault weapons, AIs and cybertechnology.</p><p>Blue Planet - for those who have not read it, take a look at it at your local game store. The PHB has a great technology section. What initially brought my attention to the setting was the how technology has surpassed hard line connections to things like computers and weapons (not to mention things like light switches). Implants now function and communicate with items with but a thought. I know that BP is not the first game to have this but it was the first time I saw it.</p><p></p><p>Trinity - Although more sci-fi than CP, the technology guide has some fantastic material on subjects like personal assistants and how they affect the average citizen. Great psionic setting if you're into that sort of thing.</p><p></p><p>Neuropolitan 2.0 - great website for a more modernized CP game:</p><p><a href="http://members.rogers.com/krypter/neuro/index.html" target="_blank">http://members.rogers.com/krypter/neuro/index.html</a></p><p></p><p>Black Hammer - arguably the best CP site on the web:</p><p><a href="http://www.ambient.ca/cpunk/" target="_blank">http://www.ambient.ca/cpunk/</a></p></blockquote><p></p>
[QUOTE="johnnype, post: 115415, member: 1944"] [b]my thoughts[/b] I think that overall CP2020 was a good effort. That said I agree that its terribly outdated. From reading the many post on this topic I think many people see CP the same way. Here are my thoughts: No magic, no elves, no fantasy period. Horrible idea. However, I would not be opposed to seeing psionics in a campaign. I know it's not completely cyberpunkish but I've always liked it. Perhaps as an appendix. Netrunning has to be changed. I also thought of using the CCG as a fix. The CCG perfectly captures how I envision netrunning. There is something about the logic and the way the different elements combine that I just love. The ICE, black ICE, viruses, tags, programs, upgrades, subroutines, walls, icebrakers, worms, traces, nodes etc. The way only the right program will work on a specific piece of ICE. Great game! Too bad it's gone. Since I'm on the topic of CCG's I should also mention Heresy: Kingdom Come. It's an old CCG long out of print that combined elements of CP with the spiritual. Kinda like netrunner meets In Nomine. Strange, I know, but cool. Great art. Some of the lingo needs to go. Words like choomba, eurobucks and credits ruin any sense of atmosphere. Other sources of inspiration: Final Fantasy: The Spirits Within. Think what you will of the plot, the visuals kicked ass. Akira - Psionics gone mad and a good glimpse at drug use in the future. Ghost in the Shell - perfect for ideas of assault weapons, AIs and cybertechnology. Blue Planet - for those who have not read it, take a look at it at your local game store. The PHB has a great technology section. What initially brought my attention to the setting was the how technology has surpassed hard line connections to things like computers and weapons (not to mention things like light switches). Implants now function and communicate with items with but a thought. I know that BP is not the first game to have this but it was the first time I saw it. Trinity - Although more sci-fi than CP, the technology guide has some fantastic material on subjects like personal assistants and how they affect the average citizen. Great psionic setting if you're into that sort of thing. Neuropolitan 2.0 - great website for a more modernized CP game: [url]http://members.rogers.com/krypter/neuro/index.html[/url] Black Hammer - arguably the best CP site on the web: [url]http://www.ambient.ca/cpunk/[/url] [/QUOTE]
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