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Not your father's Cyberpunk
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<blockquote data-quote="Evil Josef" data-source="post: 115520" data-attributes="member: 3002"><p>I've always enjoyed cyberpunk that was more of a social commentary on our own times rather than a musing on the path of the actual future. While it is nice to have a feasible background for your dystopian (or utopian, if you're particularly optimistic) future-world, I'll gladly trade in the niggling details to generate a more enjoyable atmosphere.</p><p></p><p>The cyberpunk I like is adhered to the old adage of 'the more things change, the more they stay the same'. I think the Old West stereotype could work well with a cyberpunk upgrade, taking it on as a lawless land outside civilization - whatever that might be at the time - full of fun splinter groups, all manner of beast looking for a cheap opportunity and all manner of minds looking for seclusion in which to study their Next Big Thing. Something along the lines of a 'Cowboy Bebop' or a steampunk feel with a cyber upgrade. Variety is the key, of course, but the victor isn't the guy with the most drugs or implants. He's the smartest monkey, just like it's always been.</p><p></p><p>I was thinking of setting something up along these lines for a future cyberpunk game, maybe based somewhere in western Russian/central Asia, where things are underdeveloped just enough to let a bunch of ruffians, evil masterminds, and outlaws set up shop after the inevitable crack-down on potentially dangerous tech by the power countries. Sort of a Western style 'Tech Rush', if you will. Set up the Russian black market as the money-power (not necessarily an evil capitalist one; just your handy dandy snatch-up-what-you-like shopping mall), throw in enough modern outlaws - your terrorists, mercenaries, and corporate bounty hunters - along with your mad scientist types, then use a group like the Spetzsnats as your calvary types, and let them alternate between playing the cold-hearted hand of the 'law' and the stablizing do-gooders in an unstable place. Should make for high adventure with just a smidge of actual reality to keep things a bit cool.</p></blockquote><p></p>
[QUOTE="Evil Josef, post: 115520, member: 3002"] I've always enjoyed cyberpunk that was more of a social commentary on our own times rather than a musing on the path of the actual future. While it is nice to have a feasible background for your dystopian (or utopian, if you're particularly optimistic) future-world, I'll gladly trade in the niggling details to generate a more enjoyable atmosphere. The cyberpunk I like is adhered to the old adage of 'the more things change, the more they stay the same'. I think the Old West stereotype could work well with a cyberpunk upgrade, taking it on as a lawless land outside civilization - whatever that might be at the time - full of fun splinter groups, all manner of beast looking for a cheap opportunity and all manner of minds looking for seclusion in which to study their Next Big Thing. Something along the lines of a 'Cowboy Bebop' or a steampunk feel with a cyber upgrade. Variety is the key, of course, but the victor isn't the guy with the most drugs or implants. He's the smartest monkey, just like it's always been. I was thinking of setting something up along these lines for a future cyberpunk game, maybe based somewhere in western Russian/central Asia, where things are underdeveloped just enough to let a bunch of ruffians, evil masterminds, and outlaws set up shop after the inevitable crack-down on potentially dangerous tech by the power countries. Sort of a Western style 'Tech Rush', if you will. Set up the Russian black market as the money-power (not necessarily an evil capitalist one; just your handy dandy snatch-up-what-you-like shopping mall), throw in enough modern outlaws - your terrorists, mercenaries, and corporate bounty hunters - along with your mad scientist types, then use a group like the Spetzsnats as your calvary types, and let them alternate between playing the cold-hearted hand of the 'law' and the stablizing do-gooders in an unstable place. Should make for high adventure with just a smidge of actual reality to keep things a bit cool. [/QUOTE]
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