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<blockquote data-quote="Gothmog" data-source="post: 937209" data-attributes="member: 317"><p>Passing notes: Yep, I do this all the time when I DM (probably 6-10 times per session). For example, sometimes a character will ask a question about his surroundings only he would would have knowledge of (like a Spot or Sense Motive check). Rather than blurt it out at the table and risk tons of meta-game comments from other players, I pass the player a note. This is especially fun to do when I (the DM) roll the check and pass the character a note- the other players start getting nervous. We also have a house rule that the other players can't ask the player about note he just recieved- for all they know, nothing happened. The joys of being an evil DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Sidebars: Yep, do this frequently too (maybe 3-4 times per session, never more than 5-10 min each time). Usually this is done when one character is off by himself, or has an experience no other character would (dream, holy visions, etc). Again, other players are not allowed to ask about what happened, although the PC can volunteer info.</p><p></p><p>Splitting the Party: I very rarely intentionally do this (maybe only 5 times in the last 90-100 adventures I have run IMC), and the players avoid doing this like the plague- because they know that if any enemies are watching them, this would be the perfect time to catch them with their guard down.</p><p></p><p>Maybe my group is unusual, but when we pass notes or do sidebars, its never to screw other characters over or try to pull fast ones. Its always done for the purpose of the story, and my players (and the PCs) trust each other enough not to do this. Thats not to say that some PCs don't do illegal things other party members might not approve of, but very rarely are they careless enough to leave evidence leading back to the group as a whole.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 937209, member: 317"] Passing notes: Yep, I do this all the time when I DM (probably 6-10 times per session). For example, sometimes a character will ask a question about his surroundings only he would would have knowledge of (like a Spot or Sense Motive check). Rather than blurt it out at the table and risk tons of meta-game comments from other players, I pass the player a note. This is especially fun to do when I (the DM) roll the check and pass the character a note- the other players start getting nervous. We also have a house rule that the other players can't ask the player about note he just recieved- for all they know, nothing happened. The joys of being an evil DM. :D Sidebars: Yep, do this frequently too (maybe 3-4 times per session, never more than 5-10 min each time). Usually this is done when one character is off by himself, or has an experience no other character would (dream, holy visions, etc). Again, other players are not allowed to ask about what happened, although the PC can volunteer info. Splitting the Party: I very rarely intentionally do this (maybe only 5 times in the last 90-100 adventures I have run IMC), and the players avoid doing this like the plague- because they know that if any enemies are watching them, this would be the perfect time to catch them with their guard down. Maybe my group is unusual, but when we pass notes or do sidebars, its never to screw other characters over or try to pull fast ones. Its always done for the purpose of the story, and my players (and the PCs) trust each other enough not to do this. Thats not to say that some PCs don't do illegal things other party members might not approve of, but very rarely are they careless enough to leave evidence leading back to the group as a whole. [/QUOTE]
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