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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="RichGreen" data-source="post: 4021564" data-attributes="member: 2039"><p>Good point -- you're right. Funnily enough, I was thinking this myself earlier today -- I was reminded of the original Dungeoncraft columns Ray Winniger did in Dragon. One of his "rules of Dungeoncraft" was that whenever you designed something, you should attach a secret to it, which is a cool principle to stick to.</p><p></p><p>Will bear this in mind for future location write-ups and I'll see if I can think of any hooks to add to the temples -- feel free to suggest any! I guess an NPC or two for each wouldn't hurt either....</p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4021564, member: 2039"] Good point -- you're right. Funnily enough, I was thinking this myself earlier today -- I was reminded of the original Dungeoncraft columns Ray Winniger did in Dragon. One of his "rules of Dungeoncraft" was that whenever you designed something, you should attach a secret to it, which is a cool principle to stick to. Will bear this in mind for future location write-ups and I'll see if I can think of any hooks to add to the temples -- feel free to suggest any! I guess an NPC or two for each wouldn't hurt either.... Cheers Richard [/QUOTE]
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