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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="RichGreen" data-source="post: 4295408" data-attributes="member: 2039"><p>Hi,</p><p></p><p>Not posted on this thread for a while as I've been absorbing 4e and thinking how I am going to fit the system and Parsantium together. So far, I haven't worried about tieflings and dragonborn, but I have been doing some thinking about the first two or three adventures set in Flotsam. </p><p></p><p>Originally, the PCs were going to investigate the murder of <strong>Ashna</strong>, a girl in the <strong>Water Boys</strong> orphan gang, which would lead them to the human toughs of the <strong>Dockside Crew</strong>, then on to <strong>Orloch Scragmane's</strong> gnoll slavers and ultimately to a kuo-toan temple of Blibdoolpoop (based on the one in the Shackled City AP) under the city. However, gnolls in 4e are level 5+, kuo-toa are level 12+ so I've needed to have a rethink.</p><p></p><p>As before, Ashna is murdered by the thuggee <strong>Jagadish</strong>, sent after her by the Dockside Crew, when she witnesses slaves being unloaded from a pirate ship. The Dockside Crew are acquiring slaves for Orloch who is still a gnoll but his lackeys will be humans, halflings and possibly goblins. Orloch is also obtaining other slaves by having the Crew kidnap drunk longshoremen walking home late at night etc. The PCs meet the wife of one of these missing dockworkers while on the trail of Ashna's killer.</p><p></p><p>Orloch is selling slaves at the "Night Market", a shady marketplace beneath the city in the Hidden Quarter. PCs following the clues will end up here, having had run-ins with thuggee killers and the Dockside Crew. At the Night Market, Orloch's customers include:</p><p>- the Kali cult who are looking for sacrifices</p><p>- brothels looking for sex slaves</p><p>- a shadar-kai and his dark one servants</p><p>- a visitor from the Underdark (could still be a kuo-toa)</p><p>- a mad derro necromancer looking for victims to experiment on</p><p></p><p>The PCs aren't going to be able to confront everyone here, but perhaps they are able to rescue one or two slaves, including the missing dockworker whose wife they met. There should also be a final showdown with Orloch and his men - perhaps once the Night Market disperses, they take the unsold slaves back to his slum tenement?</p><p></p><p>Thoughts?</p><p></p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4295408, member: 2039"] Hi, Not posted on this thread for a while as I've been absorbing 4e and thinking how I am going to fit the system and Parsantium together. So far, I haven't worried about tieflings and dragonborn, but I have been doing some thinking about the first two or three adventures set in Flotsam. Originally, the PCs were going to investigate the murder of [B]Ashna[/B], a girl in the [B]Water Boys[/B] orphan gang, which would lead them to the human toughs of the [B]Dockside Crew[/B], then on to [B]Orloch Scragmane's[/B] gnoll slavers and ultimately to a kuo-toan temple of Blibdoolpoop (based on the one in the Shackled City AP) under the city. However, gnolls in 4e are level 5+, kuo-toa are level 12+ so I've needed to have a rethink. As before, Ashna is murdered by the thuggee [B]Jagadish[/B], sent after her by the Dockside Crew, when she witnesses slaves being unloaded from a pirate ship. The Dockside Crew are acquiring slaves for Orloch who is still a gnoll but his lackeys will be humans, halflings and possibly goblins. Orloch is also obtaining other slaves by having the Crew kidnap drunk longshoremen walking home late at night etc. The PCs meet the wife of one of these missing dockworkers while on the trail of Ashna's killer. Orloch is selling slaves at the "Night Market", a shady marketplace beneath the city in the Hidden Quarter. PCs following the clues will end up here, having had run-ins with thuggee killers and the Dockside Crew. At the Night Market, Orloch's customers include: - the Kali cult who are looking for sacrifices - brothels looking for sex slaves - a shadar-kai and his dark one servants - a visitor from the Underdark (could still be a kuo-toa) - a mad derro necromancer looking for victims to experiment on The PCs aren't going to be able to confront everyone here, but perhaps they are able to rescue one or two slaves, including the missing dockworker whose wife they met. There should also be a final showdown with Orloch and his men - perhaps once the Night Market disperses, they take the unsold slaves back to his slum tenement? Thoughts? Richard [/QUOTE]
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