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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="RichGreen" data-source="post: 4553850" data-attributes="member: 2039"><p><strong>Session #2</strong></p><p></p><p>Here's what happened in the second session on Monday:</p><p><strong></strong></p><p><strong>6th Maius</strong> (contd)</p><p></p><p>Ella, El’em and Gong are joined by Krivinn (dragonborn paladin of Bahamut). The four agree to help Riyad with his rat problem for 100gp. The buck-toothed landlord shows the PCs into the private room off the bar where he stores his barrels of Marlin Brew. There is a bad smell in here, coming from one corner. Krivinn smashes open the barrel of beer standing here, flooding the room and washing away a few rats but there are no dead bodies inside. However, Gong is able to determine there’s a trap door beneath the remains of the barrel.</p><p></p><p>Ella climbs down the rickety spiral staircase leading into the room below; when she spots two rat swarms and a pair of dire rats, she climbs back up sharpish. Krivinn, though, is much braver and rushes downstairs where he is overwhelmed by the rat swarms and ends up unconscious. The others try and help, killing the two dire rats but El’em manages to fall off the staircase into the swarms in the process. Eventually area-effect powers win the day and all the rats are killed. Both Gong and Krivinn were bitten by dire rats; the cleric contracts filth fever. Worn out by the combat, the PCs withdraw to their houseboats to rest after searching the room, finding some rusty knives and cleavers and a silver ring set with a red garnet worth 180 gp </p><p></p><p><strong></strong></p><p><strong>7th Maius </strong></p><p></p><p>The PCs return to the Black Dolphin’s Wake and head back down the stairs. In the next room, the PCs encounter four large rats with evil-looking human faces. One of these is a spellcaster who fills the room with a vexing cloud which helps conceal the rats from the party. The PCs still manage to kill them all, despite triggering a spear trap and being hit by stinging hexes by the rat-sorcerer. Krivinn puts on the +1 cloak of resistance as the PCs head through a couple of doors into the sewers beyond. There, a big battle ensues with wererats, more rat-things and a large visejaw crocodile which manages to grab Krivinn. After a long, tough fight, the PCs are victorious.</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4553850, member: 2039"] [b]Session #2[/b] Here's what happened in the second session on Monday: [B] 6th Maius[/B] (contd) Ella, El’em and Gong are joined by Krivinn (dragonborn paladin of Bahamut). The four agree to help Riyad with his rat problem for 100gp. The buck-toothed landlord shows the PCs into the private room off the bar where he stores his barrels of Marlin Brew. There is a bad smell in here, coming from one corner. Krivinn smashes open the barrel of beer standing here, flooding the room and washing away a few rats but there are no dead bodies inside. However, Gong is able to determine there’s a trap door beneath the remains of the barrel. Ella climbs down the rickety spiral staircase leading into the room below; when she spots two rat swarms and a pair of dire rats, she climbs back up sharpish. Krivinn, though, is much braver and rushes downstairs where he is overwhelmed by the rat swarms and ends up unconscious. The others try and help, killing the two dire rats but El’em manages to fall off the staircase into the swarms in the process. Eventually area-effect powers win the day and all the rats are killed. Both Gong and Krivinn were bitten by dire rats; the cleric contracts filth fever. Worn out by the combat, the PCs withdraw to their houseboats to rest after searching the room, finding some rusty knives and cleavers and a silver ring set with a red garnet worth 180 gp [B] 7th Maius [/B] The PCs return to the Black Dolphin’s Wake and head back down the stairs. In the next room, the PCs encounter four large rats with evil-looking human faces. One of these is a spellcaster who fills the room with a vexing cloud which helps conceal the rats from the party. The PCs still manage to kill them all, despite triggering a spear trap and being hit by stinging hexes by the rat-sorcerer. Krivinn puts on the +1 cloak of resistance as the PCs head through a couple of doors into the sewers beyond. There, a big battle ensues with wererats, more rat-things and a large visejaw crocodile which manages to grab Krivinn. After a long, tough fight, the PCs are victorious. [/QUOTE]
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