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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="Jack7" data-source="post: 4636476" data-attributes="member: 54707"><p>Rich, I haven't had a lot of time to comment to many things lately due to my work schedule and other matters. But I like your city design and I like the way your adventures play out in it. As a matter of fact it sounds like something I'd enjoy playing myself because of the diverse plot elements.</p><p></p><p>And I like the persistent criminal elements and influences that seem to shadow and foreshadow the background.</p><p></p><p></p><p></p><p></p><p>Well, I'd have to know exactly what you're shooting for in relation to the larger plot/adventure elements, but I can tell you a little bit about what real slave markets and human trafficking networks are like. They are filled with children, easy to control, manipulate and abuse, women, often starved, beaten and used as primary or secondary sex slaves, and therefore also easy to control, orphans and unprotected people, and people taken in fights or conquest.</p><p></p><p>Therefore you'd want slaves and victims who are easy to prey upon and control and who would make weak defense against their captors, but also you want people who are very much like "human fences, " that is they fence in people or other creatures in the same way a normal fence might fence in stolen guns. And one thing fences are usually pretty good at is associating themselves with interesting trafficking, and other types of networks, not to mention individual criminals (though they probably don't often overtly run in the same social circles, for obvious security and legal reasons.)</p><p></p><p>That being the case then you might include some fences, or their agents, who are hanging about the periphery looking for deals. But slave-traders and the fences supplying or operating with them are also going to know secrets. They will be looting and pimping their prospects, meaning they will often discover things "in background."</p><p></p><p>So if you have plot elements that need to show up, or items that need to appear, tied to the plot, but with no obvious means of exposure you might think about the rings that would operate in such markets, how they tie together, and how to exploit them usefully for purposes of your game. And information is often the most important tool and asset a fence can possess, both to protect himself from the authorizes, and to protect himself from other criminals. So information rings will thrive as well.</p><p></p><p>Finally, don't forget that the authorities might well place, depending on how your city operates, both informants and undercover operatives in such places to both track criminal activity, like let's say, coin clipping, and to observe trouble-making elements to see if they pose a threat of insurrection, or if any foreign spies are operating in such markets. Historically speaking both general markets and caravan centers, and slave-markets are excellent places for espionage rings to thrive, also for obvious reasons. Many slaves are foreigners, and their dealers and agents naturally congregate in such places, meaning other foreigners can operate there with relative ease and lack of suspicion.</p><p></p><p>Anywho, good luck.</p><p>I like the atmosphere of your adventure(s).</p></blockquote><p></p>
[QUOTE="Jack7, post: 4636476, member: 54707"] Rich, I haven't had a lot of time to comment to many things lately due to my work schedule and other matters. But I like your city design and I like the way your adventures play out in it. As a matter of fact it sounds like something I'd enjoy playing myself because of the diverse plot elements. And I like the persistent criminal elements and influences that seem to shadow and foreshadow the background. Well, I'd have to know exactly what you're shooting for in relation to the larger plot/adventure elements, but I can tell you a little bit about what real slave markets and human trafficking networks are like. They are filled with children, easy to control, manipulate and abuse, women, often starved, beaten and used as primary or secondary sex slaves, and therefore also easy to control, orphans and unprotected people, and people taken in fights or conquest. Therefore you'd want slaves and victims who are easy to prey upon and control and who would make weak defense against their captors, but also you want people who are very much like "human fences, " that is they fence in people or other creatures in the same way a normal fence might fence in stolen guns. And one thing fences are usually pretty good at is associating themselves with interesting trafficking, and other types of networks, not to mention individual criminals (though they probably don't often overtly run in the same social circles, for obvious security and legal reasons.) That being the case then you might include some fences, or their agents, who are hanging about the periphery looking for deals. But slave-traders and the fences supplying or operating with them are also going to know secrets. They will be looting and pimping their prospects, meaning they will often discover things "in background." So if you have plot elements that need to show up, or items that need to appear, tied to the plot, but with no obvious means of exposure you might think about the rings that would operate in such markets, how they tie together, and how to exploit them usefully for purposes of your game. And information is often the most important tool and asset a fence can possess, both to protect himself from the authorizes, and to protect himself from other criminals. So information rings will thrive as well. Finally, don't forget that the authorities might well place, depending on how your city operates, both informants and undercover operatives in such places to both track criminal activity, like let's say, coin clipping, and to observe trouble-making elements to see if they pose a threat of insurrection, or if any foreign spies are operating in such markets. Historically speaking both general markets and caravan centers, and slave-markets are excellent places for espionage rings to thrive, also for obvious reasons. Many slaves are foreigners, and their dealers and agents naturally congregate in such places, meaning other foreigners can operate there with relative ease and lack of suspicion. Anywho, good luck. I like the atmosphere of your adventure(s). [/QUOTE]
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