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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="RichGreen" data-source="post: 4666756" data-attributes="member: 2039"><p><strong>Slave Market encounter</strong></p><p></p><p>Hi,</p><p></p><p>Here's some notes on the big climactic fight at the slave market. I need to add some more descriptive/flavour text, but I've worked out who the villains are. Bit worried about running a combat with 12 enemies, but I didn't really want to miss any of these guys out! Originally, there was going to be some derro too...</p><p></p><p></p><p><strong>The Amphitheatre (Level 7, 1,514 xp)</strong></p><p>• Assumes 5 PCs, Party Level 3</p><p></p><p><strong>Setup</strong></p><p>On the other side of the curtain, a slave auction is in progress. Orloch Scragmane stands on the stage, taking bids on Sreedhar, a handsome Sahasran who's obviously been beaten up. Standing nearby are two gnoll guards.</p><p></p><p>The audience is composed of a variety of sinister characters. There are three goggle-eyed fish-men, a dark-robed man accompanied by a pair of zombies, a human woman dressed in bright red fetish gear, a grey-skinned couple covered in tattoos and piercings, and several other human men (hooded priests of Kali, decadent nobles, sleazy brothel-keepers etc)</p><p></p><p>This encounter includes the following: </p><p>• Orloch Scragmane</p><p>• 2 Mangy Curs</p><p>• Laskaris, Crazed Necromancer</p><p>• 2 Zombie Rotters </p><p>• Myrissa, Shadar-Kai Dark Warlock</p><p>• Dalimyr, Shadar-kai Chainfighter (Level 3)</p><p>• Kuo-Toa Priest (reskinned sahuagin with slimy maneuver instead of blood frenzy)</p><p>• 2 Kuo-Toa Guards (ditto)</p><p>• Sreedhar </p><p></p><p><strong>Tactics</strong></p><p>If combat occurs, all the humans except the necromancer leave hurriedly through the double doors, heading for the Hidden Quarter tunnels to the left. Those leaving include Zeno Meverel and Firmina (madam of the Fallen Angel)</p><p></p><p>• The gnolls stand next to Orloch so they can use pack tactics</p><p>• The kuo-toa use slick maneuver to flank enemies; the priest keeps his distance</p><p>• The necromancer keeps his distance and relies on his zombies to defend him from the PCs. If anyone comes close, he uses horrific visage.</p><p>• Myrissa uses spiteful glamour, cursing a different target each round. When she’s cursed three different PCs, she uses cursebite. The chainfighter uses his reach to stay out of the PCs’ way.</p><p>• Sreedhar is chained to the stage but will make a fist attack at Orloch if he gets the chance.</p><p></p><p><strong>Treasure:</strong> in addition to the money and gems some of the monsters are carrying, there is a chest next to Orloch on the stage. This contains 2 pp, 310 gp, 239 sp and a silver necklace decorated with seven pieces of turquoise (worth 250 gp).</p><p></p><p><strong>Development:</strong> The rescue of Sreedhar can lead the PCs on to an adventure outside the city, perhaps exploring some ancient ruins in the Feyshore Forest (dating back to the early years of Parsantium when it was Dhak Janjua)</p><p> </p><p>Any comments?</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4666756, member: 2039"] [b]Slave Market encounter[/b] Hi, Here's some notes on the big climactic fight at the slave market. I need to add some more descriptive/flavour text, but I've worked out who the villains are. Bit worried about running a combat with 12 enemies, but I didn't really want to miss any of these guys out! Originally, there was going to be some derro too... [B]The Amphitheatre (Level 7, 1,514 xp)[/B] • Assumes 5 PCs, Party Level 3 [B]Setup[/B] On the other side of the curtain, a slave auction is in progress. Orloch Scragmane stands on the stage, taking bids on Sreedhar, a handsome Sahasran who's obviously been beaten up. Standing nearby are two gnoll guards. The audience is composed of a variety of sinister characters. There are three goggle-eyed fish-men, a dark-robed man accompanied by a pair of zombies, a human woman dressed in bright red fetish gear, a grey-skinned couple covered in tattoos and piercings, and several other human men (hooded priests of Kali, decadent nobles, sleazy brothel-keepers etc) This encounter includes the following: • Orloch Scragmane • 2 Mangy Curs • Laskaris, Crazed Necromancer • 2 Zombie Rotters • Myrissa, Shadar-Kai Dark Warlock • Dalimyr, Shadar-kai Chainfighter (Level 3) • Kuo-Toa Priest (reskinned sahuagin with slimy maneuver instead of blood frenzy) • 2 Kuo-Toa Guards (ditto) • Sreedhar [B]Tactics[/B] If combat occurs, all the humans except the necromancer leave hurriedly through the double doors, heading for the Hidden Quarter tunnels to the left. Those leaving include Zeno Meverel and Firmina (madam of the Fallen Angel) • The gnolls stand next to Orloch so they can use pack tactics • The kuo-toa use slick maneuver to flank enemies; the priest keeps his distance • The necromancer keeps his distance and relies on his zombies to defend him from the PCs. If anyone comes close, he uses horrific visage. • Myrissa uses spiteful glamour, cursing a different target each round. When she’s cursed three different PCs, she uses cursebite. The chainfighter uses his reach to stay out of the PCs’ way. • Sreedhar is chained to the stage but will make a fist attack at Orloch if he gets the chance. [B]Treasure:[/B] in addition to the money and gems some of the monsters are carrying, there is a chest next to Orloch on the stage. This contains 2 pp, 310 gp, 239 sp and a silver necklace decorated with seven pieces of turquoise (worth 250 gp). [B]Development:[/B] The rescue of Sreedhar can lead the PCs on to an adventure outside the city, perhaps exploring some ancient ruins in the Feyshore Forest (dating back to the early years of Parsantium when it was Dhak Janjua) Any comments? Richard [/QUOTE]
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