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<blockquote data-quote="RichGreen" data-source="post: 4831068" data-attributes="member: 2039"><p><strong>Session #16</strong></p><p></p><p>Hi,</p><p></p><p>Here's what happened in this Monday's game. The first encounter was pretty straight forward but the second one worked out tougher than I expected!</p><p></p><p></p><p><strong>23rd Maius (contd)</strong></p><p>As the PCs get ready to move on, Brave Ella spots a movement in the trees. From out of the woods flies a small dragon with iridescent rainbow scales and beautiful butterly wings which flutter so fast that they become a shimmer of multicoloured light. The dragon introduces himself as Ranjeet Wind-Dancer and chats to the party, telling them about Induma the Moon Hag and Turgesh the ogre (who captured a couple of villagers from Riverbend a few days ago). Ella takes a bit of a shine to him, as does Krivinn. Ranjeet agrees to act as lookout while the PCs check out two more rathas – one dedicated to Rudra the Archer, the other to Yama (god of the dead). Neither contain treasure or monsters.</p><p></p><p>Next the PCs head for the Great Temple to the Solar Gods. Krivinn strides straight up the steps to the front entrance and into the Chamber of Ushas (goddess of the dawn) where a bunch of goblins are ready for them. </p><p>Several goblin cutters are wiped out quickly by Sharden and El’em’s prayers and spells and Krivinn and Margarita are able to deal with the barghest savager without too much trouble. However, they have more difficulty with a particularly annoying goblin who throws alchemist’s fire and jars of other stuff at the spellcasters from his backpack, and with the bugbear strangler who manages to grab Krivinn and start throttling him. Ella shoots the big goblin but to her horror, the bugbear swings Krivinn into the path of her arrow!</p><p></p><p>After searching the chamber and finding nothing of interest apart from the bugbear’s morningstar which Margarita picks up as a second weapon, the party heads through the double doors. Ella checks for traps and listens intently in the corridor beyond, finding and hearing nothing. Krivinn shoves open the doors at the far end which lead into the Chamber of Surya (god of the rising and setting sun). There is nothing in here apart from goblin bedding and vandalised statues of the god so the PCs press on.</p><p> </p><p>At the end of the next corridor are some more double doors behind which Ella can hear voices. Krivinn flings open the doors which lead into the Hall of Savitri (god of the day long sun) and throne room of Induma the Moon Hag. The hag’s court includes a pair of dusk hag archers, a bugbear wardancer, two barghest savagers and a barghest lord. The PCs attack Induma first: Ella uses her splintering shot, bloodying the hag and causing her to teleport away. Unluckily, her minions are not so easy to deal with. The two archers fire at the party from both flanks while the barghest savagers charge into combat and the barghest lord runs round to attack Sharden from the side. Krivinn is soon bloodied and Margarita goes unconscious, is revived, then falls unconscious again under the attacks of the barghests. Sharden sets one on fire with purging flame while El’em casts flaming sphere and moves it around to harry the wolf-like beasts. Then, one barghest turns Krivinn’s righteous smite back on the paladin, seriously wounding him. As the battle continues one of the hag archers makes a run for it as the PCs down plenty of healing potions to keep going. Finally, only the barghest lord remains – after using its life feed to injure the party and heal itself it too flees and the party breathe a collective sigh of relief!</p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4831068, member: 2039"] [b]Session #16[/b] Hi, Here's what happened in this Monday's game. The first encounter was pretty straight forward but the second one worked out tougher than I expected! [B]23rd Maius (contd)[/B] As the PCs get ready to move on, Brave Ella spots a movement in the trees. From out of the woods flies a small dragon with iridescent rainbow scales and beautiful butterly wings which flutter so fast that they become a shimmer of multicoloured light. The dragon introduces himself as Ranjeet Wind-Dancer and chats to the party, telling them about Induma the Moon Hag and Turgesh the ogre (who captured a couple of villagers from Riverbend a few days ago). Ella takes a bit of a shine to him, as does Krivinn. Ranjeet agrees to act as lookout while the PCs check out two more rathas – one dedicated to Rudra the Archer, the other to Yama (god of the dead). Neither contain treasure or monsters. Next the PCs head for the Great Temple to the Solar Gods. Krivinn strides straight up the steps to the front entrance and into the Chamber of Ushas (goddess of the dawn) where a bunch of goblins are ready for them. Several goblin cutters are wiped out quickly by Sharden and El’em’s prayers and spells and Krivinn and Margarita are able to deal with the barghest savager without too much trouble. However, they have more difficulty with a particularly annoying goblin who throws alchemist’s fire and jars of other stuff at the spellcasters from his backpack, and with the bugbear strangler who manages to grab Krivinn and start throttling him. Ella shoots the big goblin but to her horror, the bugbear swings Krivinn into the path of her arrow! After searching the chamber and finding nothing of interest apart from the bugbear’s morningstar which Margarita picks up as a second weapon, the party heads through the double doors. Ella checks for traps and listens intently in the corridor beyond, finding and hearing nothing. Krivinn shoves open the doors at the far end which lead into the Chamber of Surya (god of the rising and setting sun). There is nothing in here apart from goblin bedding and vandalised statues of the god so the PCs press on. At the end of the next corridor are some more double doors behind which Ella can hear voices. Krivinn flings open the doors which lead into the Hall of Savitri (god of the day long sun) and throne room of Induma the Moon Hag. The hag’s court includes a pair of dusk hag archers, a bugbear wardancer, two barghest savagers and a barghest lord. The PCs attack Induma first: Ella uses her splintering shot, bloodying the hag and causing her to teleport away. Unluckily, her minions are not so easy to deal with. The two archers fire at the party from both flanks while the barghest savagers charge into combat and the barghest lord runs round to attack Sharden from the side. Krivinn is soon bloodied and Margarita goes unconscious, is revived, then falls unconscious again under the attacks of the barghests. Sharden sets one on fire with purging flame while El’em casts flaming sphere and moves it around to harry the wolf-like beasts. Then, one barghest turns Krivinn’s righteous smite back on the paladin, seriously wounding him. As the battle continues one of the hag archers makes a run for it as the PCs down plenty of healing potions to keep going. Finally, only the barghest lord remains – after using its life feed to injure the party and heal itself it too flees and the party breathe a collective sigh of relief! Cheers Richard [/QUOTE]
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